//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch"); Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport"); Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch"); Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh"); Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch"); Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow"); Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch"); Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps"); Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch"); Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose"); Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_roleinfo_corps_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript"); Abp_roleinfo_corps_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }