//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoBaseInfoShootType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoBaseInfoShootType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoBaseInfoShootType_NoFetch"); Abp_roleinfo_C_EventRoleInfoBaseInfoShootType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoBaseInfoShootType // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoBaseInfoShootType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoBaseInfoShootType"); Abp_roleinfo_C_EventRoleInfoBaseInfoShootType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventSetInfoForOpenCorpsWnd_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventSetInfoForOpenCorpsWnd_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventSetInfoForOpenCorpsWnd_NoFetch"); Abp_roleinfo_C_EventSetInfoForOpenCorpsWnd_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventSetInfoForOpenCorpsWnd // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventSetInfoForOpenCorpsWnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventSetInfoForOpenCorpsWnd"); Abp_roleinfo_C_EventSetInfoForOpenCorpsWnd_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoOpenCorpsWnd_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoOpenCorpsWnd_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoOpenCorpsWnd_NoFetch"); Abp_roleinfo_C_EventRoleInfoOpenCorpsWnd_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoOpenCorpsWnd // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoOpenCorpsWnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoOpenCorpsWnd"); Abp_roleinfo_C_EventRoleInfoOpenCorpsWnd_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSetShootType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoSetShootType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSetShootType_NoFetch"); Abp_roleinfo_C_EventRoleInfoSetShootType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSetShootType // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoSetShootType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSetShootType"); Abp_roleinfo_C_EventRoleInfoSetShootType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickCancelCard_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickCancelCard_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickCancelCard_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickCancelCard_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickCancelCard // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickCancelCard() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickCancelCard"); Abp_roleinfo_C_EventRoleInfoClickCancelCard_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCopyID_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCopyID_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCopyID_NoFetch"); Abp_roleinfo_C_EventCopyID_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCopyID // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCopyID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCopyID"); Abp_roleinfo_C_EventCopyID_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventAddFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventAddFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventAddFriend_NoFetch"); Abp_roleinfo_C_EventAddFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventAddFriend // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventAddFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventAddFriend"); Abp_roleinfo_C_EventAddFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoAvatarClicked_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoAvatarClicked_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoAvatarClicked_NoFetch"); Abp_roleinfo_C_EventRoleInfoAvatarClicked_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoAvatarClicked // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoAvatarClicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoAvatarClicked"); Abp_roleinfo_C_EventRoleInfoAvatarClicked_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectExpertArea_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectExpertArea_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectExpertArea_NoFetch"); Abp_roleinfo_C_EventRoleInfoCardSelectExpertArea_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectExpertArea // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectExpertArea() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectExpertArea"); Abp_roleinfo_C_EventRoleInfoCardSelectExpertArea_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCardTag_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickEditCardTag_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCardTag_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickEditCardTag_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCardTag // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickEditCardTag() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCardTag"); Abp_roleinfo_C_EventRoleInfoClickEditCardTag_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCard_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickEditCard_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCard_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickEditCard_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCard // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickEditCard() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickEditCard"); Abp_roleinfo_C_EventRoleInfoClickEditCard_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCheckCardTab_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCheckCardTab_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCheckCardTab_NoFetch"); Abp_roleinfo_C_EventCheckCardTab_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCheckCardTab // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCheckCardTab() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCheckCardTab"); Abp_roleinfo_C_EventCheckCardTab_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity2_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectCity2_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity2_NoFetch"); Abp_roleinfo_C_EventRoleInfoCardSelectCity2_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity2 // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectCity2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity2"); Abp_roleinfo_C_EventRoleInfoCardSelectCity2_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectDate_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectDate_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectDate_NoFetch"); Abp_roleinfo_C_EventRoleInfoCardSelectDate_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectDate // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectDate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectDate"); Abp_roleinfo_C_EventRoleInfoCardSelectDate_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickSaveCard_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickSaveCard_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickSaveCard_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickSaveCard_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickSaveCard // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickSaveCard() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickSaveCard"); Abp_roleinfo_C_EventRoleInfoClickSaveCard_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCopyName_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCopyName_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCopyName_NoFetch"); Abp_roleinfo_C_EventCopyName_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCopyName // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCopyName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCopyName"); Abp_roleinfo_C_EventCopyName_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHonorWall_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickHonorWall_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHonorWall_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickHonorWall_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHonorWall // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickHonorWall() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHonorWall"); Abp_roleinfo_C_EventRoleInfoClickHonorWall_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHistory_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickHistory_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHistory_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickHistory_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHistory // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickHistory() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickHistory"); Abp_roleinfo_C_EventRoleInfoClickHistory_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToMaster_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickApplyToMaster_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToMaster_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickApplyToMaster_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToMaster // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickApplyToMaster() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToMaster"); Abp_roleinfo_C_EventRoleInfoClickApplyToMaster_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToDisciple_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickApplyToDisciple_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToDisciple_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickApplyToDisciple_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToDisciple // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickApplyToDisciple() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickApplyToDisciple"); Abp_roleinfo_C_EventRoleInfoClickApplyToDisciple_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickComplaint_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickComplaint_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickComplaint_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickComplaint_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickComplaint // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickComplaint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickComplaint"); Abp_roleinfo_C_EventRoleInfoClickComplaint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickAvatar_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickAvatar_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickAvatar_NoFetch"); Abp_roleinfo_C_EventRoleInfoClickAvatar_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickAvatar // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoClickAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoClickAvatar"); Abp_roleinfo_C_EventRoleInfoClickAvatar_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSelectSeason_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoSelectSeason_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSelectSeason_NoFetch"); Abp_roleinfo_C_EventRoleInfoSelectSeason_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSelectSeason // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoSelectSeason() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSelectSeason"); Abp_roleinfo_C_EventRoleInfoSelectSeason_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCombatInfoShootType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCombatInfoShootType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCombatInfoShootType_NoFetch"); Abp_roleinfo_C_EventRoleInfoCombatInfoShootType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCombatInfoShootType // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCombatInfoShootType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCombatInfoShootType"); Abp_roleinfo_C_EventRoleInfoCombatInfoShootType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCorpsOverRoleInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCorpsOverRoleInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCorpsOverRoleInfo_NoFetch"); Abp_roleinfo_C_EventCorpsOverRoleInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCorpsOverRoleInfo // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCorpsOverRoleInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCorpsOverRoleInfo"); Abp_roleinfo_C_EventCorpsOverRoleInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSendInviteCorps_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoSendInviteCorps_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSendInviteCorps_NoFetch"); Abp_roleinfo_C_EventRoleInfoSendInviteCorps_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSendInviteCorps // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoSendInviteCorps() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoSendInviteCorps"); Abp_roleinfo_C_EventRoleInfoSendInviteCorps_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoRelease_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoRelease_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoRelease_NoFetch"); Abp_roleinfo_C_EventRoleInfoRelease_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoRelease // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoRelease() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoRelease"); Abp_roleinfo_C_EventRoleInfoRelease_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTime_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectTime_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTime_NoFetch"); Abp_roleinfo_C_EventRoleInfoCardSelectTime_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTime // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTime"); Abp_roleinfo_C_EventRoleInfoCardSelectTime_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRankDetailBtnClicked_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRankDetailBtnClicked_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRankDetailBtnClicked_NoFetch"); Abp_roleinfo_C_EventRankDetailBtnClicked_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRankDetailBtnClicked // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRankDetailBtnClicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRankDetailBtnClicked"); Abp_roleinfo_C_EventRankDetailBtnClicked_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventShareCombatBtnClicked_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventShareCombatBtnClicked_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventShareCombatBtnClicked_NoFetch"); Abp_roleinfo_C_EventShareCombatBtnClicked_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventShareCombatBtnClicked // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventShareCombatBtnClicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventShareCombatBtnClicked"); Abp_roleinfo_C_EventShareCombatBtnClicked_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTendency_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectTendency_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTendency_NoFetch"); Abp_roleinfo_C_EventRoleInfoCardSelectTendency_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTendency // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectTendency() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectTendency"); Abp_roleinfo_C_EventRoleInfoCardSelectTendency_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity1_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectCity1_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity1_NoFetch"); Abp_roleinfo_C_EventRoleInfoCardSelectCity1_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity1 // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardSelectCity1() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardSelectCity1"); Abp_roleinfo_C_EventRoleInfoCardSelectCity1_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventSetCombatModelType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventSetCombatModelType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventSetCombatModelType_NoFetch"); Abp_roleinfo_C_EventSetCombatModelType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventSetCombatModelType // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventSetCombatModelType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventSetCombatModelType"); Abp_roleinfo_C_EventSetCombatModelType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardWarZoneTitleClick_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardWarZoneTitleClick_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardWarZoneTitleClick_NoFetch"); Abp_roleinfo_C_EventRoleInfoCardWarZoneTitleClick_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardWarZoneTitleClick // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventRoleInfoCardWarZoneTitleClick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventRoleInfoCardWarZoneTitleClick"); Abp_roleinfo_C_EventRoleInfoCardWarZoneTitleClick_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCheckIntimateTab_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCheckIntimateTab_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCheckIntimateTab_NoFetch"); Abp_roleinfo_C_EventCheckIntimateTab_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.EventCheckIntimateTab // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::EventCheckIntimateTab() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.EventCheckIntimateTab"); Abp_roleinfo_C_EventCheckIntimateTab_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo.bp_roleinfo_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_roleinfo_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo.bp_roleinfo_C.UserConstructionScript"); Abp_roleinfo_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }