#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_roleinfo_history.bp_roleinfo_history_C // 0x008C (0x035C - 0x02D0) class Abp_roleinfo_history_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_RoleInfoHistoryItem BP_STRUCT_RoleInfoHistoryItem; // 0x02D4(0x0064) (Edit, BlueprintVisible) struct FString BP_RoleInfoHistoryShowRecordBattleId; // 0x0338(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfoCanShowHistory; // 0x0344(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0345(0x0003) MISSED OFFSET TArray BP_ARRAY_RoleInfoHistoryList; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_RoleInfoHistoryEmptyType; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0358(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_history.bp_roleinfo_history_C"); return pStaticClass; } void EventRoleInfoHistoryUIClose_NoFetch(); void EventRoleInfoHistoryUIClose(); void EventRoleInfoHistorySettingHistory_NoFetch(); void EventRoleInfoHistorySettingHistory(); void EventRoleInfoHistoryShowRecord_NoFetch(); void EventRoleInfoHistoryShowRecord(); void UserConstructionScript(); }; }