//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_history_C::EventRoleInfoHistoryUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryUIClose_NoFetch"); Abp_roleinfo_history_C_EventRoleInfoHistoryUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryUIClose // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_history_C::EventRoleInfoHistoryUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryUIClose"); Abp_roleinfo_history_C_EventRoleInfoHistoryUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistorySettingHistory_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_history_C::EventRoleInfoHistorySettingHistory_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistorySettingHistory_NoFetch"); Abp_roleinfo_history_C_EventRoleInfoHistorySettingHistory_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistorySettingHistory // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_history_C::EventRoleInfoHistorySettingHistory() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistorySettingHistory"); Abp_roleinfo_history_C_EventRoleInfoHistorySettingHistory_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryShowRecord_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_history_C::EventRoleInfoHistoryShowRecord_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryShowRecord_NoFetch"); Abp_roleinfo_history_C_EventRoleInfoHistoryShowRecord_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryShowRecord // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_history_C::EventRoleInfoHistoryShowRecord() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_history.bp_roleinfo_history_C.EventRoleInfoHistoryShowRecord"); Abp_roleinfo_history_C_EventRoleInfoHistoryShowRecord_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_history.bp_roleinfo_history_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_roleinfo_history_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_history.bp_roleinfo_history_C.UserConstructionScript"); Abp_roleinfo_history_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }