#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_roleinfo_honorwall.bp_roleinfo_honorwall_C // 0x0044 (0x0314 - 0x02D0) class Abp_roleinfo_honorwall_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_HonorInfo BP_STRUCT_HonorInfo; // 0x02D4(0x002C) (Edit, BlueprintVisible) TArray BP_ARRAY_HonorInfoList; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_HonorWall_SelectID; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0310(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_honorwall.bp_roleinfo_honorwall_C"); return pStaticClass; } void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventHonorWallButtonShare_NoFetch(); void EventHonorWallButtonShare(); void EventHonorWallHelp_NoFetch(); void EventHonorWallHelp(); void EventHonorWallUpdateSelect_NoFetch(); void EventHonorWallUpdateSelect(); void UserConstructionScript(); }; }