//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo_NoFetch"); Abp_roleinfo_honorwall_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo"); Abp_roleinfo_honorwall_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventHonorWallButtonShare_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare_NoFetch"); Abp_roleinfo_honorwall_C_EventHonorWallButtonShare_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventHonorWallButtonShare() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare"); Abp_roleinfo_honorwall_C_EventHonorWallButtonShare_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventHonorWallHelp_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp_NoFetch"); Abp_roleinfo_honorwall_C_EventHonorWallHelp_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventHonorWallHelp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp"); Abp_roleinfo_honorwall_C_EventHonorWallHelp_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventHonorWallUpdateSelect_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect_NoFetch"); Abp_roleinfo_honorwall_C_EventHonorWallUpdateSelect_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::EventHonorWallUpdateSelect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect"); Abp_roleinfo_honorwall_C_EventHonorWallUpdateSelect_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_roleinfo_honorwall_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.UserConstructionScript"); Abp_roleinfo_honorwall_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }