#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_room.bp_room_C // 0x00E8 (0x03B8 - 0x02D0) class Abp_room_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_SelectRoomID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_GroupTypeList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_EnterRoom_Type; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Room_SelfName; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Room_IsAnchor; // 0x02F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02F5(0x0003) MISSED OFFSET int BP_Room_RefreshLeftTime; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_EnterRoom_ID; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Room_ClientVersion; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomList; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomInfo BP_STRUCT_RoomInfo; // 0x0320(0x0078) (Edit, BlueprintVisible) struct FString BP_EnterRoom_Passwd; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_GroupType BP_STRUCT_GroupType; // 0x03A4(0x0010) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x03B4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room.bp_room_C"); return pStaticClass; } void EventEnterGamingRoomNotice_NoFetch(); void EventEnterGamingRoomNotice(); void EventRoomRelease_NoFetch(); void EventRoomRelease(); void EventRequestRoomList_NoFetch(); void EventRequestRoomList(); void EventCheckInputRoomID_NoFetch(); void EventCheckInputRoomID(); void EventEnterRoom_NoFetch(); void EventEnterRoom(); void EventOpenRoomChatUI_NoFetch(); void EventOpenRoomChatUI(); void EventCloseRoomChatUI_NoFetch(); void EventCloseRoomChatUI(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventCompareClickRefreshTime_NoFetch(); void EventCompareClickRefreshTime(); void EventAfterEnterRoomList_NoFetch(); void EventAfterEnterRoomList(); void EventNotAnchor_NoFetch(); void EventNotAnchor(); void EventAfterLeaveRoomList_NoFetch(); void EventAfterLeaveRoomList(); void EventVersionNotMatched_NoFetch(); void EventVersionNotMatched(); void EventShowRoomCreateUI_NoFetch(); void EventShowRoomCreateUI(); void EventRequestJoinRoom_NoFetch(); void EventRequestJoinRoom(); void UserConstructionScript(); }; }