//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventResetRoomAdvancedCustomPara_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch"); Abp_room_create_C_EventResetRoomAdvancedCustomPara_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventResetRoomAdvancedCustomPara() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara"); Abp_room_create_C_EventResetRoomAdvancedCustomPara_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectPerspective_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch"); Abp_room_create_C_EventSelectPerspective_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectPerspective // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectPerspective() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectPerspective"); Abp_room_create_C_EventSelectPerspective_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSaveParaInRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch"); Abp_room_create_C_EventSaveParaInRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSaveParaInRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSaveParaInRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSaveParaInRoom"); Abp_room_create_C_EventSaveParaInRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventRefreshCurRoomCardInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch"); Abp_room_create_C_EventRefreshCurRoomCardInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventRefreshCurRoomCardInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo"); Abp_room_create_C_EventRefreshCurRoomCardInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSetResetAndSaveBtnEnable_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch"); Abp_room_create_C_EventSetResetAndSaveBtnEnable_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSetResetAndSaveBtnEnable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable"); Abp_room_create_C_EventSetResetAndSaveBtnEnable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch"); Abp_room_create_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventFetchInfo"); Abp_room_create_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventCreateRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch"); Abp_room_create_C_EventCreateRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventCreateRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventCreateRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventCreateRoom"); Abp_room_create_C_EventCreateRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventRoomCreateRelease_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch"); Abp_room_create_C_EventRoomCreateRelease_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventRoomCreateRelease // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventRoomCreateRelease() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventRoomCreateRelease"); Abp_room_create_C_EventRoomCreateRelease_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSetPSWOK_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch"); Abp_room_create_C_EventSetPSWOK_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSetPSWOK // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSetPSWOK() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSetPSWOK"); Abp_room_create_C_EventSetPSWOK_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventOpenRoomModeChatUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch"); Abp_room_create_C_EventOpenRoomModeChatUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventOpenRoomModeChatUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI"); Abp_room_create_C_EventOpenRoomModeChatUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventCloseRoomModeChatUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch"); Abp_room_create_C_EventCloseRoomModeChatUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventCloseRoomModeChatUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI"); Abp_room_create_C_EventCloseRoomModeChatUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventModifyVariable_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch"); Abp_room_create_C_EventModifyVariable_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventModifyVariable // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventModifyVariable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventModifyVariable"); Abp_room_create_C_EventModifyVariable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventAdjustParaDisableOnThisMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch"); Abp_room_create_C_EventAdjustParaDisableOnThisMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventAdjustParaDisableOnThisMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode"); Abp_room_create_C_EventAdjustParaDisableOnThisMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventAdjustParaOnlyRoomMaster_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch"); Abp_room_create_C_EventAdjustParaOnlyRoomMaster_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventAdjustParaOnlyRoomMaster() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster"); Abp_room_create_C_EventAdjustParaOnlyRoomMaster_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventAdjustParaDisableInRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch"); Abp_room_create_C_EventAdjustParaDisableInRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventAdjustParaDisableInRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom"); Abp_room_create_C_EventAdjustParaDisableInRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSetSaveBtnEnable_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch"); Abp_room_create_C_EventSetSaveBtnEnable_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSetSaveBtnEnable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable"); Abp_room_create_C_EventSetSaveBtnEnable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventCreateRoomCheckNameEmpty_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch"); Abp_room_create_C_EventCreateRoomCheckNameEmpty_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventCreateRoomCheckNameEmpty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty"); Abp_room_create_C_EventCreateRoomCheckNameEmpty_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventClickMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch"); Abp_room_create_C_EventClickMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventClickMode // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventClickMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventClickMode"); Abp_room_create_C_EventClickMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectMap_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch"); Abp_room_create_C_EventSelectMap_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectMap // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectMap() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectMap"); Abp_room_create_C_EventSelectMap_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectPlayMethod_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch"); Abp_room_create_C_EventSelectPlayMethod_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectPlayMethod // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectPlayMethod() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectPlayMethod"); Abp_room_create_C_EventSelectPlayMethod_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectWeatherMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch"); Abp_room_create_C_EventSelectWeatherMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectWeatherMode // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectWeatherMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectWeatherMode"); Abp_room_create_C_EventSelectWeatherMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectTeamMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch"); Abp_room_create_C_EventSelectTeamMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.EventSelectTeamMode // (BlueprintCallable, BlueprintEvent) void Abp_room_create_C::EventSelectTeamMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.EventSelectTeamMode"); Abp_room_create_C_EventSelectTeamMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_create.bp_room_create_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_room_create_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_create.bp_room_create_C.UserConstructionScript"); Abp_room_create_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }