#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch struct Abp_room_create_C_EventResetRoomAdvancedCustomPara_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara struct Abp_room_create_C_EventResetRoomAdvancedCustomPara_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch struct Abp_room_create_C_EventSelectPerspective_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectPerspective struct Abp_room_create_C_EventSelectPerspective_Params { }; // Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch struct Abp_room_create_C_EventSaveParaInRoom_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSaveParaInRoom struct Abp_room_create_C_EventSaveParaInRoom_Params { }; // Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch struct Abp_room_create_C_EventRefreshCurRoomCardInfo_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo struct Abp_room_create_C_EventRefreshCurRoomCardInfo_Params { }; // Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch struct Abp_room_create_C_EventSetResetAndSaveBtnEnable_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable struct Abp_room_create_C_EventSetResetAndSaveBtnEnable_Params { }; // Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch struct Abp_room_create_C_EventFetchInfo_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventFetchInfo struct Abp_room_create_C_EventFetchInfo_Params { }; // Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch struct Abp_room_create_C_EventCreateRoom_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventCreateRoom struct Abp_room_create_C_EventCreateRoom_Params { }; // Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch struct Abp_room_create_C_EventRoomCreateRelease_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventRoomCreateRelease struct Abp_room_create_C_EventRoomCreateRelease_Params { }; // Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch struct Abp_room_create_C_EventSetPSWOK_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSetPSWOK struct Abp_room_create_C_EventSetPSWOK_Params { }; // Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch struct Abp_room_create_C_EventOpenRoomModeChatUI_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI struct Abp_room_create_C_EventOpenRoomModeChatUI_Params { }; // Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch struct Abp_room_create_C_EventCloseRoomModeChatUI_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI struct Abp_room_create_C_EventCloseRoomModeChatUI_Params { }; // Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch struct Abp_room_create_C_EventModifyVariable_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventModifyVariable struct Abp_room_create_C_EventModifyVariable_Params { }; // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch struct Abp_room_create_C_EventAdjustParaDisableOnThisMode_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode struct Abp_room_create_C_EventAdjustParaDisableOnThisMode_Params { }; // Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch struct Abp_room_create_C_EventAdjustParaOnlyRoomMaster_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster struct Abp_room_create_C_EventAdjustParaOnlyRoomMaster_Params { }; // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch struct Abp_room_create_C_EventAdjustParaDisableInRoom_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom struct Abp_room_create_C_EventAdjustParaDisableInRoom_Params { }; // Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch struct Abp_room_create_C_EventSetSaveBtnEnable_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable struct Abp_room_create_C_EventSetSaveBtnEnable_Params { }; // Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch struct Abp_room_create_C_EventCreateRoomCheckNameEmpty_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty struct Abp_room_create_C_EventCreateRoomCheckNameEmpty_Params { }; // Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch struct Abp_room_create_C_EventClickMode_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventClickMode struct Abp_room_create_C_EventClickMode_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch struct Abp_room_create_C_EventSelectMap_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectMap struct Abp_room_create_C_EventSelectMap_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch struct Abp_room_create_C_EventSelectPlayMethod_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectPlayMethod struct Abp_room_create_C_EventSelectPlayMethod_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch struct Abp_room_create_C_EventSelectWeatherMode_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectWeatherMode struct Abp_room_create_C_EventSelectWeatherMode_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch struct Abp_room_create_C_EventSelectTeamMode_NoFetch_Params { }; // Function bp_room_create.bp_room_create_C.EventSelectTeamMode struct Abp_room_create_C_EventSelectTeamMode_Params { }; // Function bp_room_create.bp_room_create_C.UserConstructionScript struct Abp_room_create_C_UserConstructionScript_Params { }; }