//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_room.bp_room_C.EventEnterGamingRoomNotice_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventEnterGamingRoomNotice_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventEnterGamingRoomNotice_NoFetch"); Abp_room_C_EventEnterGamingRoomNotice_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventEnterGamingRoomNotice // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventEnterGamingRoomNotice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventEnterGamingRoomNotice"); Abp_room_C_EventEnterGamingRoomNotice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventRoomRelease_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventRoomRelease_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventRoomRelease_NoFetch"); Abp_room_C_EventRoomRelease_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventRoomRelease // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventRoomRelease() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventRoomRelease"); Abp_room_C_EventRoomRelease_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventRequestRoomList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventRequestRoomList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventRequestRoomList_NoFetch"); Abp_room_C_EventRequestRoomList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventRequestRoomList // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventRequestRoomList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventRequestRoomList"); Abp_room_C_EventRequestRoomList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventCheckInputRoomID_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventCheckInputRoomID_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventCheckInputRoomID_NoFetch"); Abp_room_C_EventCheckInputRoomID_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventCheckInputRoomID // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventCheckInputRoomID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventCheckInputRoomID"); Abp_room_C_EventCheckInputRoomID_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventEnterRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventEnterRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventEnterRoom_NoFetch"); Abp_room_C_EventEnterRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventEnterRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventEnterRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventEnterRoom"); Abp_room_C_EventEnterRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventOpenRoomChatUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventOpenRoomChatUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventOpenRoomChatUI_NoFetch"); Abp_room_C_EventOpenRoomChatUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventOpenRoomChatUI // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventOpenRoomChatUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventOpenRoomChatUI"); Abp_room_C_EventOpenRoomChatUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventCloseRoomChatUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventCloseRoomChatUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventCloseRoomChatUI_NoFetch"); Abp_room_C_EventCloseRoomChatUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventCloseRoomChatUI // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventCloseRoomChatUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventCloseRoomChatUI"); Abp_room_C_EventCloseRoomChatUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventFetchInfo_NoFetch"); Abp_room_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventFetchInfo"); Abp_room_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventCompareClickRefreshTime_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventCompareClickRefreshTime_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventCompareClickRefreshTime_NoFetch"); Abp_room_C_EventCompareClickRefreshTime_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventCompareClickRefreshTime // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventCompareClickRefreshTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventCompareClickRefreshTime"); Abp_room_C_EventCompareClickRefreshTime_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventAfterEnterRoomList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventAfterEnterRoomList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventAfterEnterRoomList_NoFetch"); Abp_room_C_EventAfterEnterRoomList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventAfterEnterRoomList // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventAfterEnterRoomList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventAfterEnterRoomList"); Abp_room_C_EventAfterEnterRoomList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventNotAnchor_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventNotAnchor_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventNotAnchor_NoFetch"); Abp_room_C_EventNotAnchor_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventNotAnchor // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventNotAnchor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventNotAnchor"); Abp_room_C_EventNotAnchor_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventAfterLeaveRoomList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventAfterLeaveRoomList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventAfterLeaveRoomList_NoFetch"); Abp_room_C_EventAfterLeaveRoomList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventAfterLeaveRoomList // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventAfterLeaveRoomList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventAfterLeaveRoomList"); Abp_room_C_EventAfterLeaveRoomList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventVersionNotMatched_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventVersionNotMatched_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventVersionNotMatched_NoFetch"); Abp_room_C_EventVersionNotMatched_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventVersionNotMatched // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventVersionNotMatched() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventVersionNotMatched"); Abp_room_C_EventVersionNotMatched_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventShowRoomCreateUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventShowRoomCreateUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventShowRoomCreateUI_NoFetch"); Abp_room_C_EventShowRoomCreateUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventShowRoomCreateUI // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventShowRoomCreateUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventShowRoomCreateUI"); Abp_room_C_EventShowRoomCreateUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventRequestJoinRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventRequestJoinRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventRequestJoinRoom_NoFetch"); Abp_room_C_EventRequestJoinRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.EventRequestJoinRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_C::EventRequestJoinRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.EventRequestJoinRoom"); Abp_room_C_EventRequestJoinRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room.bp_room_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_room_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room.bp_room_C.UserConstructionScript"); Abp_room_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }