#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_room_modeselect.bp_room_modeselect_C // 0x0048 (0x0318 - 0x02D0) class Abp_room_modeselect_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_RoomModeSelectModeInfoList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomModeSelectModeInfo BP_STRUCT_RoomModeSelectModeInfo; // 0x02E0(0x002C) (Edit, BlueprintVisible) int BP_RoomModeSelect_SelectID; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_RoomModeSelect_NeedUnlockID; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0314(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room_modeselect.bp_room_modeselect_C"); return pStaticClass; } void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventClickBtnOK_NoFetch(); void EventClickBtnOK(); void EventUnSelectAllItems_NoFetch(); void EventUnSelectAllItems(); void EventCheckUnlockRoomType_NoFetch(); void EventCheckUnlockRoomType(); void UserConstructionScript(); }; }