//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo_NoFetch"); Abp_room_modeselect_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo"); Abp_room_modeselect_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventClickBtnOK_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK_NoFetch"); Abp_room_modeselect_C_EventClickBtnOK_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventClickBtnOK() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK"); Abp_room_modeselect_C_EventClickBtnOK_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventUnSelectAllItems_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems_NoFetch"); Abp_room_modeselect_C_EventUnSelectAllItems_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventUnSelectAllItems() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems"); Abp_room_modeselect_C_EventUnSelectAllItems_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventCheckUnlockRoomType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType_NoFetch"); Abp_room_modeselect_C_EventCheckUnlockRoomType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType // (BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::EventCheckUnlockRoomType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType"); Abp_room_modeselect_C_EventCheckUnlockRoomType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_modeselect.bp_room_modeselect_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_room_modeselect_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_modeselect.bp_room_modeselect_C.UserConstructionScript"); Abp_room_modeselect_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }