#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_room_waiting.bp_room_waiting_C // 0x01F4 (0x04C4 - 0x02D0) class Abp_room_waiting_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_KickedMemberPos; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_RoomWaitingInfo BP_STRUCT_RoomWaitingInfo; // 0x02D8(0x0070) (Edit, BlueprintVisible) struct FString BP_Room_Passwd; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Room_SelfOldPos; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Room_SelfID; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomGroupType BP_STRUCT_RoomGroupType; // 0x0364(0x0010) (Edit, BlueprintVisible) TArray BP_ARRAY_RoomMemberList; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomGroupTypeList; // 0x0380(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Room_KeepCountDown; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_RoleOldPos; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Room_IsObEditState; // 0x039C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Room_IsKickMultiplayerBtnEnable; // 0x039D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x039E(0x0002) MISSED OFFSET TArray BP_ARRAY_RoomLockInfoList; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomMemberInfo BP_STRUCT_RoomMemberInfo; // 0x03AC(0x004C) (Edit, BlueprintVisible) struct FString BP_Room_ModeMapName; // 0x03F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomOldMemberInfoList; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Room_SelectedRoleID; // 0x0410(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Room_CanGetProfile; // 0x041C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x041D(0x0003) MISSED OFFSET struct FBP_STRUCT_RoomSelfInfo BP_STRUCT_RoomSelfInfo; // 0x0420(0x004C) (Edit, BlueprintVisible) bool BP_IsRoomOwner; // 0x046C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x046D(0x0003) MISSED OFFSET TArray BP_ARRAY_RoomNewMemberInfoList; // 0x0470(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Room_UnLockedPos; // 0x047C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Room_InitiativeLeave; // 0x0480(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0481(0x0003) MISSED OFFSET int BP_RoleNewPos; // 0x0484(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Room_LockedPos; // 0x0488(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Room_ChangeName; // 0x048C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Room_IsInRoom; // 0x0498(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x0499(0x0003) MISSED OFFSET TArray BP_ARRAY_RoomNewMemberAllInfoList; // 0x049C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Room_QRIamgePath; // 0x04A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SelectNewPos; // 0x04B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SelectedGroupType; // 0x04B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SelectedMapID; // 0x04BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x04C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room_waiting.bp_room_waiting_C"); return pStaticClass; } void EventCloseRoomWaitingChatUI_NoFetch(); void EventCloseRoomWaitingChatUI(); void EventChangeRoomType_NoFetch(); void EventChangeRoomType(); void EventChangeToObEditState_NoFetch(); void EventChangeToObEditState(); void EventRoomWaitingRelease_NoFetch(); void EventRoomWaitingRelease(); void EventExitRoom_NoFetch(); void EventExitRoom(); void EventRequestChangeRoomPos_NoFetch(); void EventRequestChangeRoomPos(); void EventStarGame_NoFetch(); void EventStarGame(); void EventChangeMap_NoFetch(); void EventChangeMap(); void EventOnlyRoomMasterCanClick_NoFetch(); void EventOnlyRoomMasterCanClick(); void EventWhetherLeaveRoom_NoFetch(); void EventWhetherLeaveRoom(); void EventRefreshRoomKeepCountdown_NoFetch(); void EventRefreshRoomKeepCountdown(); void EventSaveSuccess_NoFetch(); void EventSaveSuccess(); void EventKickRoleDisable_NoFetch(); void EventKickRoleDisable(); void EventBtnDisableInGaming_NoFetch(); void EventBtnDisableInGaming(); void EventGetNewMemberProfInfo_NoFetch(); void EventGetNewMemberProfInfo(); void EventOpenRoomWaitingChatUI_NoFetch(); void EventOpenRoomWaitingChatUI(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventLockObPos_NoFetch(); void EventLockObPos(); void EventUnLockObPos_NoFetch(); void EventUnLockObPos(); void EventWhetherDisbandRoom_NoFetch(); void EventWhetherDisbandRoom(); void EventAfterLeaveRoomWaiting_NoFetch(); void EventAfterLeaveRoomWaiting(); void EventCreateQRImage_NoFetch(); void EventCreateQRImage(); void EventChangeToObEditDisableState_NoFetch(); void EventChangeToObEditDisableState(); void EventClickKickMultiplayerBtn_NoFetch(); void EventClickKickMultiplayerBtn(); void EventOpenRoleInfo_NoFetch(); void EventOpenRoleInfo(); void EventRequestKickMember_NoFetch(); void EventRequestKickMember(); void EventAfterEnterRoomWaiting_NoFetch(); void EventAfterEnterRoomWaiting(); void EventOpenRoomCustomSettingUI_NoFetch(); void EventOpenRoomCustomSettingUI(); void EventChangeRoomName_NoFetch(); void EventChangeRoomName(); void UserConstructionScript(); }; }