//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventCloseRoomWaitingChatUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI_NoFetch"); Abp_room_waiting_C_EventCloseRoomWaitingChatUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventCloseRoomWaitingChatUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI"); Abp_room_waiting_C_EventCloseRoomWaitingChatUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeRoomType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType_NoFetch"); Abp_room_waiting_C_EventChangeRoomType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeRoomType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType"); Abp_room_waiting_C_EventChangeRoomType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeToObEditState_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState_NoFetch"); Abp_room_waiting_C_EventChangeToObEditState_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeToObEditState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState"); Abp_room_waiting_C_EventChangeToObEditState_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRoomWaitingRelease_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease_NoFetch"); Abp_room_waiting_C_EventRoomWaitingRelease_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRoomWaitingRelease() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease"); Abp_room_waiting_C_EventRoomWaitingRelease_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventExitRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventExitRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventExitRoom_NoFetch"); Abp_room_waiting_C_EventExitRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventExitRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventExitRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventExitRoom"); Abp_room_waiting_C_EventExitRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRequestChangeRoomPos_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos_NoFetch"); Abp_room_waiting_C_EventRequestChangeRoomPos_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRequestChangeRoomPos() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos"); Abp_room_waiting_C_EventRequestChangeRoomPos_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventStarGame_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventStarGame_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventStarGame_NoFetch"); Abp_room_waiting_C_EventStarGame_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventStarGame // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventStarGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventStarGame"); Abp_room_waiting_C_EventStarGame_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeMap_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeMap_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeMap_NoFetch"); Abp_room_waiting_C_EventChangeMap_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeMap // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeMap() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeMap"); Abp_room_waiting_C_EventChangeMap_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOnlyRoomMasterCanClick_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick_NoFetch"); Abp_room_waiting_C_EventOnlyRoomMasterCanClick_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOnlyRoomMasterCanClick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick"); Abp_room_waiting_C_EventOnlyRoomMasterCanClick_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventWhetherLeaveRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom_NoFetch"); Abp_room_waiting_C_EventWhetherLeaveRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventWhetherLeaveRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom"); Abp_room_waiting_C_EventWhetherLeaveRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRefreshRoomKeepCountdown_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown_NoFetch"); Abp_room_waiting_C_EventRefreshRoomKeepCountdown_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRefreshRoomKeepCountdown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown"); Abp_room_waiting_C_EventRefreshRoomKeepCountdown_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventSaveSuccess_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess_NoFetch"); Abp_room_waiting_C_EventSaveSuccess_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventSaveSuccess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess"); Abp_room_waiting_C_EventSaveSuccess_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventKickRoleDisable_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable_NoFetch"); Abp_room_waiting_C_EventKickRoleDisable_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventKickRoleDisable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable"); Abp_room_waiting_C_EventKickRoleDisable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventBtnDisableInGaming_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming_NoFetch"); Abp_room_waiting_C_EventBtnDisableInGaming_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventBtnDisableInGaming() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming"); Abp_room_waiting_C_EventBtnDisableInGaming_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventGetNewMemberProfInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo_NoFetch"); Abp_room_waiting_C_EventGetNewMemberProfInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventGetNewMemberProfInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo"); Abp_room_waiting_C_EventGetNewMemberProfInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOpenRoomWaitingChatUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI_NoFetch"); Abp_room_waiting_C_EventOpenRoomWaitingChatUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOpenRoomWaitingChatUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI"); Abp_room_waiting_C_EventOpenRoomWaitingChatUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo_NoFetch"); Abp_room_waiting_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo"); Abp_room_waiting_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventLockObPos_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventLockObPos_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventLockObPos_NoFetch"); Abp_room_waiting_C_EventLockObPos_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventLockObPos // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventLockObPos() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventLockObPos"); Abp_room_waiting_C_EventLockObPos_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventUnLockObPos_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos_NoFetch"); Abp_room_waiting_C_EventUnLockObPos_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventUnLockObPos() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos"); Abp_room_waiting_C_EventUnLockObPos_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventWhetherDisbandRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom_NoFetch"); Abp_room_waiting_C_EventWhetherDisbandRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventWhetherDisbandRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom"); Abp_room_waiting_C_EventWhetherDisbandRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventAfterLeaveRoomWaiting_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting_NoFetch"); Abp_room_waiting_C_EventAfterLeaveRoomWaiting_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventAfterLeaveRoomWaiting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting"); Abp_room_waiting_C_EventAfterLeaveRoomWaiting_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventCreateQRImage_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage_NoFetch"); Abp_room_waiting_C_EventCreateQRImage_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventCreateQRImage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage"); Abp_room_waiting_C_EventCreateQRImage_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeToObEditDisableState_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState_NoFetch"); Abp_room_waiting_C_EventChangeToObEditDisableState_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeToObEditDisableState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState"); Abp_room_waiting_C_EventChangeToObEditDisableState_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventClickKickMultiplayerBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn_NoFetch"); Abp_room_waiting_C_EventClickKickMultiplayerBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventClickKickMultiplayerBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn"); Abp_room_waiting_C_EventClickKickMultiplayerBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOpenRoleInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo_NoFetch"); Abp_room_waiting_C_EventOpenRoleInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOpenRoleInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo"); Abp_room_waiting_C_EventOpenRoleInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRequestKickMember_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember_NoFetch"); Abp_room_waiting_C_EventRequestKickMember_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventRequestKickMember() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember"); Abp_room_waiting_C_EventRequestKickMember_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventAfterEnterRoomWaiting_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting_NoFetch"); Abp_room_waiting_C_EventAfterEnterRoomWaiting_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventAfterEnterRoomWaiting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting"); Abp_room_waiting_C_EventAfterEnterRoomWaiting_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOpenRoomCustomSettingUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI_NoFetch"); Abp_room_waiting_C_EventOpenRoomCustomSettingUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventOpenRoomCustomSettingUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI"); Abp_room_waiting_C_EventOpenRoomCustomSettingUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeRoomName_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName_NoFetch"); Abp_room_waiting_C_EventChangeRoomName_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName // (BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::EventChangeRoomName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName"); Abp_room_waiting_C_EventChangeRoomName_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_room_waiting.bp_room_waiting_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_room_waiting_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_room_waiting.bp_room_waiting_C.UserConstructionScript"); Abp_room_waiting_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }