#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI_NoFetch struct Abp_room_waiting_C_EventCloseRoomWaitingChatUI_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI struct Abp_room_waiting_C_EventCloseRoomWaitingChatUI_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType_NoFetch struct Abp_room_waiting_C_EventChangeRoomType_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType struct Abp_room_waiting_C_EventChangeRoomType_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState_NoFetch struct Abp_room_waiting_C_EventChangeToObEditState_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState struct Abp_room_waiting_C_EventChangeToObEditState_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease_NoFetch struct Abp_room_waiting_C_EventRoomWaitingRelease_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease struct Abp_room_waiting_C_EventRoomWaitingRelease_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventExitRoom_NoFetch struct Abp_room_waiting_C_EventExitRoom_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventExitRoom struct Abp_room_waiting_C_EventExitRoom_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos_NoFetch struct Abp_room_waiting_C_EventRequestChangeRoomPos_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos struct Abp_room_waiting_C_EventRequestChangeRoomPos_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventStarGame_NoFetch struct Abp_room_waiting_C_EventStarGame_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventStarGame struct Abp_room_waiting_C_EventStarGame_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeMap_NoFetch struct Abp_room_waiting_C_EventChangeMap_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeMap struct Abp_room_waiting_C_EventChangeMap_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick_NoFetch struct Abp_room_waiting_C_EventOnlyRoomMasterCanClick_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick struct Abp_room_waiting_C_EventOnlyRoomMasterCanClick_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom_NoFetch struct Abp_room_waiting_C_EventWhetherLeaveRoom_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom struct Abp_room_waiting_C_EventWhetherLeaveRoom_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown_NoFetch struct Abp_room_waiting_C_EventRefreshRoomKeepCountdown_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown struct Abp_room_waiting_C_EventRefreshRoomKeepCountdown_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess_NoFetch struct Abp_room_waiting_C_EventSaveSuccess_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess struct Abp_room_waiting_C_EventSaveSuccess_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable_NoFetch struct Abp_room_waiting_C_EventKickRoleDisable_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable struct Abp_room_waiting_C_EventKickRoleDisable_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming_NoFetch struct Abp_room_waiting_C_EventBtnDisableInGaming_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming struct Abp_room_waiting_C_EventBtnDisableInGaming_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo_NoFetch struct Abp_room_waiting_C_EventGetNewMemberProfInfo_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo struct Abp_room_waiting_C_EventGetNewMemberProfInfo_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI_NoFetch struct Abp_room_waiting_C_EventOpenRoomWaitingChatUI_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI struct Abp_room_waiting_C_EventOpenRoomWaitingChatUI_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo_NoFetch struct Abp_room_waiting_C_EventFetchInfo_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo struct Abp_room_waiting_C_EventFetchInfo_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventLockObPos_NoFetch struct Abp_room_waiting_C_EventLockObPos_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventLockObPos struct Abp_room_waiting_C_EventLockObPos_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos_NoFetch struct Abp_room_waiting_C_EventUnLockObPos_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos struct Abp_room_waiting_C_EventUnLockObPos_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom_NoFetch struct Abp_room_waiting_C_EventWhetherDisbandRoom_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom struct Abp_room_waiting_C_EventWhetherDisbandRoom_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting_NoFetch struct Abp_room_waiting_C_EventAfterLeaveRoomWaiting_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting struct Abp_room_waiting_C_EventAfterLeaveRoomWaiting_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage_NoFetch struct Abp_room_waiting_C_EventCreateQRImage_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage struct Abp_room_waiting_C_EventCreateQRImage_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState_NoFetch struct Abp_room_waiting_C_EventChangeToObEditDisableState_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState struct Abp_room_waiting_C_EventChangeToObEditDisableState_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn_NoFetch struct Abp_room_waiting_C_EventClickKickMultiplayerBtn_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn struct Abp_room_waiting_C_EventClickKickMultiplayerBtn_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo_NoFetch struct Abp_room_waiting_C_EventOpenRoleInfo_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo struct Abp_room_waiting_C_EventOpenRoleInfo_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember_NoFetch struct Abp_room_waiting_C_EventRequestKickMember_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember struct Abp_room_waiting_C_EventRequestKickMember_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting_NoFetch struct Abp_room_waiting_C_EventAfterEnterRoomWaiting_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting struct Abp_room_waiting_C_EventAfterEnterRoomWaiting_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI_NoFetch struct Abp_room_waiting_C_EventOpenRoomCustomSettingUI_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI struct Abp_room_waiting_C_EventOpenRoomCustomSettingUI_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName_NoFetch struct Abp_room_waiting_C_EventChangeRoomName_NoFetch_Params { }; // Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName struct Abp_room_waiting_C_EventChangeRoomName_Params { }; // Function bp_room_waiting.bp_room_waiting_C.UserConstructionScript struct Abp_room_waiting_C_UserConstructionScript_Params { }; }