#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season.bp_season_C // 0x0148 (0x0418 - 0x02D0) class Abp_season_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString Season_Segment_Name; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int Season_Segment_Level; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString Season_Sum_Score_Progress; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString Season_Sum_Score_ProgressNum; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString SeasonInReward_Condition2_Txt1; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool SeasonInReward_Condition1_Finish; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0309(0x0003) MISSED OFFSET struct FString SeasonEndReward_Txt; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int SeasonEndReward_TakeState; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Season_WeekMaxProgress; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Season_ID; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString Season_BestFppMode; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int Season_SeasonProgress; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Season_SeasonMaxProgress; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SeasonInReward_ItemTime; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString Season_Time; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int SeasonInReward_TakeState; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool Season_Show_Score_ProgressNum; // 0x034C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x034D(0x0003) MISSED OFFSET int SeasonEndReward_ItemID; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SeasonEndReward_SeasonID; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SeasonPlatform; // 0x0358(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SeasonUI_DayTaskList; // 0x035C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int SeasonInReward_ItemID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString SeasonInReward_Condition1_Txt; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool Season_SeasonReviewRedpoint; // 0x0378(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool Season_HightLevel; // 0x0379(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x037A(0x0002) MISSED OFFSET struct FString SeasonInReward_Condition2_Txt2; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString SeasonReview_Text; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_SeasonSegmentTypeList; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString SeasonReview_URL; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString Season_Name; // 0x03AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString Season_BestTppMode; // 0x03B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString Season_SelectMode; // 0x03C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int Season_WeekProgress; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString Season_Sum_Score; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int SeasonInReward_TakeId; // 0x03E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_SeasonUI_DailyAward BP_STRUCT_SeasonUI_DailyAward; // 0x03E4(0x0020) (Edit, BlueprintVisible) struct FString Season_RankNo; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool SeasonInReward_Condition2_Finish; // 0x0410(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0411(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x0414(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season.bp_season_C"); return pStaticClass; } void EventSeasonShowSeasonTaskWeek_NoFetch(); void EventSeasonShowSeasonTaskWeek(); void EventSeasonShowSeasonPassport_NoFetch(); void EventSeasonShowSeasonPassport(); void EventSeasonUIClose_NoFetch(); void EventSeasonUIClose(); void EventSeasonSelectMode_NoFetch(); void EventSeasonSelectMode(); void EventSeasonShowSeasonTaskDay_NoFetch(); void EventSeasonShowSeasonTaskDay(); void EventTakeSeasonEndReward_NoFetch(); void EventTakeSeasonEndReward(); void EventSeasonShowSeasonTaskSeason_NoFetch(); void EventSeasonShowSeasonTaskSeason(); void EventSeasonShowSeasonReview_NoFetch(); void EventSeasonShowSeasonReview(); void EventSeasonUIClickSeasonReview_NoFetch(); void EventSeasonUIClickSeasonReview(); void EventOpenShareRank_NoFetch(); void EventOpenShareRank(); void EventSeasonTips_NoFetch(); void EventSeasonTips(); void EventTakeSeasonInReward_NoFetch(); void EventTakeSeasonInReward(); void EventSeasonUIGetDailyAward_NoFetch(); void EventSeasonUIGetDailyAward(); void UserConstructionScript(); }; }