//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonTaskWeek_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek_NoFetch"); Abp_season_C_EventSeasonShowSeasonTaskWeek_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonTaskWeek() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek"); Abp_season_C_EventSeasonShowSeasonTaskWeek_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonPassport_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonPassport_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonPassport_NoFetch"); Abp_season_C_EventSeasonShowSeasonPassport_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonPassport // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonPassport() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonPassport"); Abp_season_C_EventSeasonShowSeasonPassport_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonUIClose_NoFetch"); Abp_season_C_EventSeasonUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonUIClose // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonUIClose"); Abp_season_C_EventSeasonUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonSelectMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonSelectMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonSelectMode_NoFetch"); Abp_season_C_EventSeasonSelectMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonSelectMode // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonSelectMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonSelectMode"); Abp_season_C_EventSeasonSelectMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonTaskDay_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay_NoFetch"); Abp_season_C_EventSeasonShowSeasonTaskDay_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonTaskDay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay"); Abp_season_C_EventSeasonShowSeasonTaskDay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventTakeSeasonEndReward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventTakeSeasonEndReward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventTakeSeasonEndReward_NoFetch"); Abp_season_C_EventTakeSeasonEndReward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventTakeSeasonEndReward // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventTakeSeasonEndReward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventTakeSeasonEndReward"); Abp_season_C_EventTakeSeasonEndReward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonTaskSeason_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason_NoFetch"); Abp_season_C_EventSeasonShowSeasonTaskSeason_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonTaskSeason() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason"); Abp_season_C_EventSeasonShowSeasonTaskSeason_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonReview_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonReview_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonReview_NoFetch"); Abp_season_C_EventSeasonShowSeasonReview_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonShowSeasonReview // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonShowSeasonReview() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonShowSeasonReview"); Abp_season_C_EventSeasonShowSeasonReview_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonUIClickSeasonReview_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview_NoFetch"); Abp_season_C_EventSeasonUIClickSeasonReview_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonUIClickSeasonReview() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview"); Abp_season_C_EventSeasonUIClickSeasonReview_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventOpenShareRank_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventOpenShareRank_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventOpenShareRank_NoFetch"); Abp_season_C_EventOpenShareRank_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventOpenShareRank // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventOpenShareRank() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventOpenShareRank"); Abp_season_C_EventOpenShareRank_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonTips_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonTips_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonTips_NoFetch"); Abp_season_C_EventSeasonTips_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonTips // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonTips() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonTips"); Abp_season_C_EventSeasonTips_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventTakeSeasonInReward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventTakeSeasonInReward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventTakeSeasonInReward_NoFetch"); Abp_season_C_EventTakeSeasonInReward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventTakeSeasonInReward // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventTakeSeasonInReward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventTakeSeasonInReward"); Abp_season_C_EventTakeSeasonInReward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonUIGetDailyAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonUIGetDailyAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonUIGetDailyAward_NoFetch"); Abp_season_C_EventSeasonUIGetDailyAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.EventSeasonUIGetDailyAward // (BlueprintCallable, BlueprintEvent) void Abp_season_C::EventSeasonUIGetDailyAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.EventSeasonUIGetDailyAward"); Abp_season_C_EventSeasonUIGetDailyAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season.bp_season_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_season_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season.bp_season_C.UserConstructionScript"); Abp_season_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }