#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season_pass.bp_season_pass_C // 0x0108 (0x03D8 - 0x02D0) class Abp_season_pass_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_SeasonPassPassLevelData BP_STRUCT_SeasonPassPassLevelData; // 0x02D4(0x0014) (Edit, BlueprintVisible) TArray BP_ARRAY_SeasonPassRewardItem; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonPassSeasonInfo BP_STRUCT_SeasonPassSeasonInfo; // 0x02F4(0x0030) (Edit, BlueprintVisible) struct FString BP_SeasonPass_BannerText; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_SeasonPass_IsPlayAnimation; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0331(0x0003) MISSED OFFSET int BP_SeasonPass_LevelItemClickIndex; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_SeasonPass_IsChallengeRedPoint; // 0x0338(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0339(0x0003) MISSED OFFSET struct FString BP_SeasonPass_CollectBtnImgPath; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonPassHighLightItem BP_STRUCT_SeasonPassHighLightItem; // 0x0348(0x0014) (Edit, BlueprintVisible) bool BP_SeasonPass_IsCollectProgressOpen; // 0x035C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x035D(0x0003) MISSED OFFSET int BP_SeasonPass_LobbyMeshBgIdx; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_SeasonRank_PlayerData BP_STRUCT_SeasonRank_PlayerData; // 0x0364(0x0024) (Edit, BlueprintVisible) struct FString BP_SeasonPass_PreviewItemLockText; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonPass_LevelItemSelectedIndex; // 0x0394(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_SeasonPassPreviewItemData BP_STRUCT_SeasonPassPreviewItemData; // 0x0398(0x0034) (Edit, BlueprintVisible) int BP_SeasonPass_LastLevelItemInView; // 0x03CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_SeasonPass_IsRedPoint; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_SeasonPass_QuicklyGetVisibility; // 0x03D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x03D2(0x0002) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x03D4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_pass.bp_season_pass_C"); return pStaticClass; } void EventSeasonPassOnClickRank_NoFetch(); void EventSeasonPassOnClickRank(); void EventSeasonPassOnClickGetStar_NoFetch(); void EventSeasonPassOnClickGetStar(); void EventSeasonPassOnClickRule_NoFetch(); void EventSeasonPassOnClickRule(); void EventSeasonPassOnClickShowWeapon_NoFetch(); void EventSeasonPassOnClickShowWeapon(); void EventSeasonPassOnScrolled_NoFetch(); void EventSeasonPassOnScrolled(); void EventSeasonPassOnClickLevelItem_NoFetch(); void EventSeasonPassOnClickLevelItem(); void EventSeasonPassOnClickBanner_NoFetch(); void EventSeasonPassOnClickBanner(); void EventSeasonPassOnClickClose_NoFetch(); void EventSeasonPassOnClickClose(); void EventSeasonPassOnClickCarryWeapon_NoFetch(); void EventSeasonPassOnClickCarryWeapon(); void EventSeasonPassOnClickTask_NoFetch(); void EventSeasonPassOnClickTask(); void EventSeasonPassOnClickQuicklyGet_NoFetch(); void EventSeasonPassOnClickQuicklyGet(); void UserConstructionScript(); }; }