#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickRank_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank struct Abp_season_pass_C_EventSeasonPassOnClickRank_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickGetStar_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar struct Abp_season_pass_C_EventSeasonPassOnClickGetStar_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickRule_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule struct Abp_season_pass_C_EventSeasonPassOnClickRule_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickShowWeapon_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon struct Abp_season_pass_C_EventSeasonPassOnClickShowWeapon_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled_NoFetch struct Abp_season_pass_C_EventSeasonPassOnScrolled_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled struct Abp_season_pass_C_EventSeasonPassOnScrolled_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickLevelItem_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem struct Abp_season_pass_C_EventSeasonPassOnClickLevelItem_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickBanner_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner struct Abp_season_pass_C_EventSeasonPassOnClickBanner_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickClose_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose struct Abp_season_pass_C_EventSeasonPassOnClickClose_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickCarryWeapon_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon struct Abp_season_pass_C_EventSeasonPassOnClickCarryWeapon_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickTask_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask struct Abp_season_pass_C_EventSeasonPassOnClickTask_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet_NoFetch struct Abp_season_pass_C_EventSeasonPassOnClickQuicklyGet_NoFetch_Params { }; // Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet struct Abp_season_pass_C_EventSeasonPassOnClickQuicklyGet_Params { }; // Function bp_season_pass.bp_season_pass_C.UserConstructionScript struct Abp_season_pass_C_UserConstructionScript_Params { }; }