#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season_switch.bp_season_switch_C // 0x00A4 (0x0374 - 0x02D0) class Abp_season_switch_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_SeasonSwitch_AlreadyGet; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_SeasonSwitch_ShowLookBack_Button; // 0x02D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x02D6(0x0002) MISSED OFFSET int BP_SeasonSwitch_Pre_Index; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonSwitch_Cur_Index; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_SeasonSwitch_Pre_Level_Info2; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SeasonSwitch_Pre_Name; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonSwitch_Pre_LevelMode; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_SeasonSwitch_Pre_Level_Info; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_SeasonSwitch_Medals_Third_Person; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonSwitch_Medal BP_STRUCT_SeasonSwitch_Medal; // 0x0314(0x0014) (Edit, BlueprintVisible) TArray BP_ARRAY_SeasonSwitch_Medals_First_Person; // 0x0328(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SeasonSwitch_Cur_Name; // 0x0334(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonSwitch_Step6_TipId; // 0x0340(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SeasonSwitch_Medals_Third_Person_Now; // 0x0344(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonSwitch_PageHighest; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SeasonSwitch_Medals_First_Person_Now; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonSwitch_Pre_Level; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_SeasonSwitch_Begin_Time; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0370(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_switch.bp_season_switch_C"); return pStaticClass; } void EventSeasonSwitchStep6Tips_NoFetch(); void EventSeasonSwitchStep6Tips(); void EventSeasonSwitchGetAward_NoFetch(); void EventSeasonSwitchGetAward(); void EventSeasonSwitchHideUI_NoFetch(); void EventSeasonSwitchHideUI(); void EventSeasonSwitchShowAnim_NoFetch(); void EventSeasonSwitchShowAnim(); void EventSeasonSwitchNext_NoFetch(); void EventSeasonSwitchNext(); void UserConstructionScript(); }; }