#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season_task.bp_season_task_C // 0x0180 (0x0450 - 0x02D0) class Abp_season_task_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_SeasonTaskUI_CurPage; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonTaskUI_WeekNum; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonTaskUI_CurWeek; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonTaskUI_MaxStars; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_SeasonTaskUI_FullTime; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonTaskUI_CurSeason; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_CurSeasonTaskProgressAward BP_STRUCT_CurSeasonTaskProgressAward; // 0x02F4(0x0034) (Edit, BlueprintVisible) bool BP_SeasonTaskUI_Redpoint_PageWeek; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0329(0x0003) MISSED OFFSET struct FString BP_SeasonTaskUI_SurviveTimeStr; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonTaskUI_RealCurWeek; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SeasonTaskUI_TaskLevelList; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonTaskUI_WeekTask_SelectWeekId; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_SeasonTaskUI_Redpoint_Pass; // 0x034C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x034D(0x0003) MISSED OFFSET int BP_SeasonTaskUI_PassDisplayType; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_SeasonTaskUI_WeeklyLeftTime; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CollectTextTaskList; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonTaskInfo BP_STRUCT_SeasonTaskInfo; // 0x036C(0x002C) (Edit, BlueprintVisible) struct FBP_STRUCT_CollectTextTaskInfo BP_STRUCT_CollectTextTaskInfo; // 0x0398(0x0010) (Edit, BlueprintVisible) struct FString BP_SeasonTaskUI_JumpToMode; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SeasonTaskUI_SelectTaskCategory; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonTaskUI_Stars; // 0x03C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_SeasonTaskUI_TaskLevelItem BP_STRUCT_SeasonTaskUI_TaskLevelItem; // 0x03C4(0x003C) (Edit, BlueprintVisible) bool BP_SeasonTaskUI_Redpoint_PageNew; // 0x0400(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_SeasonTaskUI_Redpoint_PageDay; // 0x0401(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_SeasonTaskUI_Redpoint_PageWin; // 0x0402(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x0403(0x0001) MISSED OFFSET int BP_SeasonTaskUI_LevelTask_TaskId; // 0x0404(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonTaskUI_LobbyMeshBgIdx; // 0x0408(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CurTaskInfoList; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_WeeklyRedPointList; // 0x0418(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_SeasonTaskUI_Redpoint_PageLevel; // 0x0424(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0425(0x0003) MISSED OFFSET int BP_SeasonTaskUI_SelectTaskID; // 0x0428(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_SeasonTaskUI_WeeklyBeginLeftTime; // 0x042C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_EachWeeklyTaskStateList; // 0x0438(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonTaskUI_SeasonTask_CurPage; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonTaskUI_PassLevel; // 0x0448(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x044C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_task.bp_season_task_C"); return pStaticClass; } void EventSeasonTaskUIJumpToTaskMode_NoFetch(); void EventSeasonTaskUIJumpToTaskMode(); void EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch(); void EventSeasonTaskUIWeekTaskSelectWeekId(); void EventSeasonTaskUIClose_NoFetch(); void EventSeasonTaskUIClose(); void EventSeasonTaskUISelectPage_NoFetch(); void EventSeasonTaskUISelectPage(); void EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch(); void EventSeasonTaskUIOnTaskPageLevelSeasonEnd(); void EventSeasonTaskUIGetProgressAward_NoFetch(); void EventSeasonTaskUIGetProgressAward(); void EventSeasonTaskUIComputeRedpoint_NoFetch(); void EventSeasonTaskUIComputeRedpoint(); void EventSeasonTaskUIShowSeasonPassport_NoFetch(); void EventSeasonTaskUIShowSeasonPassport(); void EventSeasonTaskUISelectSeasonTaskPage_NoFetch(); void EventSeasonTaskUISelectSeasonTaskPage(); void EventSeasonTaskUIClickRule_NoFetch(); void EventSeasonTaskUIClickRule(); void EventSeasonTaskUIGetTaskAward_NoFetch(); void EventSeasonTaskUIGetTaskAward(); void EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch(); void EventSeasonTaskUIGiveUpSeasonDayTask(); void EventSeasonTaskUIOnTaskPageLevel_NoFetch(); void EventSeasonTaskUIOnTaskPageLevel(); void UserConstructionScript(); }; }