//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch"); Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode"); Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch"); Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId"); Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch"); Abp_season_task_C_EventSeasonTaskUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose"); Abp_season_task_C_EventSeasonTaskUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUISelectPage_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch"); Abp_season_task_C_EventSeasonTaskUISelectPage_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUISelectPage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage"); Abp_season_task_C_EventSeasonTaskUISelectPage_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch"); Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd"); Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIGetProgressAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch"); Abp_season_task_C_EventSeasonTaskUIGetProgressAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIGetProgressAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward"); Abp_season_task_C_EventSeasonTaskUIGetProgressAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch"); Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint"); Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch"); Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport"); Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch"); Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage"); Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIClickRule_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch"); Abp_season_task_C_EventSeasonTaskUIClickRule_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIClickRule() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule"); Abp_season_task_C_EventSeasonTaskUIClickRule_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIGetTaskAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch"); Abp_season_task_C_EventSeasonTaskUIGetTaskAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIGetTaskAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward"); Abp_season_task_C_EventSeasonTaskUIGetTaskAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch"); Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask"); Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch"); Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel // (BlueprintCallable, BlueprintEvent) void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel"); Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_task.bp_season_task_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_season_task_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_task.bp_season_task_C.UserConstructionScript"); Abp_season_task_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }