#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_setting_basic.bp_setting_basic_C // 0x0014 (0x02E4 - 0x02D0) class Abp_setting_basic_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_BasicSettingCanShowHistory; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET int BP_BasicSettingBLEConnectionState; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_BasicSettingCanShowRecruit; // 0x02DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x02DD(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x02E0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_setting_basic.bp_setting_basic_C"); return pStaticClass; } void EventSettingHistory_NoFetch(); void EventSettingHistory(); void EventSettingRecruit_NoFetch(); void EventSettingRecruit(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void UserConstructionScript(); }; }