#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_setting_selection.bp_setting_selection_C // 0x0070 (0x0340 - 0x02D0) class Abp_setting_selection_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_SettingSelectionItemList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SettingSelectionItemData BP_STRUCT_SettingSelectionItemData; // 0x02E0(0x0028) (Edit, BlueprintVisible) struct FString BP_Setting_SelectInputName1; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Setting_SelectInputName2; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Setting_SelectCheckName; // 0x0320(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SettingSelection_SpellInput; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Setting_SelectCheckIndex; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x033C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_setting_selection.bp_setting_selection_C"); return pStaticClass; } void EventSettingSelectionUpload_NoFetch(); void EventSettingSelectionUpload(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventSettingSelectionCheckInput_NoFetch(); void EventSettingSelectionCheckInput(); void EventSettingSelectionCheckInputChange_NoFetch(); void EventSettingSelectionCheckInputChange(); void EventSettingSelectionCheckName_NoFetch(); void EventSettingSelectionCheckName(); void UserConstructionScript(); }; }