#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:49 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_sevendaysfun.bp_sevendaysfun_C // 0x00AC (0x037C - 0x02D0) class Abp_sevendaysfun_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_SevenDaysFun_ChestProgress; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SevenDaysFun_ChestList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SevenDaysFun_ChestFinishProgress; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SevenDaysFun_UnlockDayNum; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SevenDaysFun_DayHotDot; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SevenDayFun_DropData BP_STRUCT_SevenDayFun_DropData; // 0x02F8(0x000C) (Edit, BlueprintVisible) struct FBP_STRUCT_SevenDaysFun_TaskItem BP_STRUCT_SevenDaysFun_TaskItem; // 0x0304(0x0028) (Edit, BlueprintVisible) int BP_SevenDaysFun_Opt_TaskID; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SevenDayFun_Tabs; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SevenDaysFun_remainTime; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SevenDaysFun_CurSelectTab; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_SevenDaysFun_TabData BP_STRUCT_SevenDaysFun_TabData; // 0x034C(0x0010) (Edit, BlueprintVisible) int BP_SevenDaysFun_CurSelectDay; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SevenDaysFun_TaskItemList; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SevenDaysFun_ChestData BP_STRUCT_SevenDaysFun_ChestData; // 0x036C(0x000C) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x0378(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_sevendaysfun.bp_sevendaysfun_C"); return pStaticClass; } void EventSevenDaysFunClickTab_NoFetch(); void EventSevenDaysFunClickTab(); void EventSevenDaysFunClickClose_NoFetch(); void EventSevenDaysFunClickClose(); void EventSevenDaysFunClickDay_NoFetch(); void EventSevenDaysFunClickDay(); void EventSevenDaysFunClickReceive_NoFetch(); void EventSevenDaysFunClickReceive(); void EventSevenDaysFunClickGoTo_NoFetch(); void EventSevenDaysFunClickGoTo(); void EventSevenDaysFunClickChestShowAward_NoFetch(); void EventSevenDaysFunClickChestShowAward(); void EventSevenDaysFunClickChestGetAward_NoFetch(); void EventSevenDaysFunClickChestGetAward(); void UserConstructionScript(); }; }