#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_share.bp_share_C // 0x0074 (0x0344 - 0x02D0) class Abp_share_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_ShareRoleData BP_STRUCT_ShareRoleData; // 0x02D4(0x005C) (Edit, BlueprintVisible) bool BP_Share_LbsTitleOpenStatus; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0331(0x0003) MISSED OFFSET struct FString BP_Share_Image_Path; // 0x0334(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0340(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share.bp_share_C"); return pStaticClass; } void EventClickQQZoneBtn_NoFetch(); void EventClickQQZoneBtn(); void EventClickClose_NoFetch(); void EventClickClose(); void EventShare_Push_NoFetch(); void EventShare_Push(); void EventShareToFriend_NoFetch(); void EventShareToFriend(); void EventSaveLocalFail_NoFetch(); void EventSaveLocalFail(); void EventGetRoleData_NoFetch(); void EventGetRoleData(); void EventSaveLocalSuccess_NoFetch(); void EventSaveLocalSuccess(); void EventClickQQFrientBtn_NoFetch(); void EventClickQQFrientBtn(); void EventClickWXZoneBtn_NoFetch(); void EventClickWXZoneBtn(); void EventClickSaveLocal_NoFetch(); void EventClickSaveLocal(); void EventStructShare_NoFetch(); void EventStructShare(); void EventShareFetchInfo_NoFetch(); void EventShareFetchInfo(); void EventClickWXFrientBtn_NoFetch(); void EventClickWXFrientBtn(); void UserConstructionScript(); }; }