#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:49 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_share_day.bp_share_day_C // 0x0018 (0x02E8 - 0x02D0) class Abp_share_day_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_ShareDayIsShow; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET int BP_ShareDayNum; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ShareFirst; // 0x02DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x02DD(0x0003) MISSED OFFSET int BP_ShareDayGold; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x02E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share_day.bp_share_day_C"); return pStaticClass; } void EventShareDay_Push_NoFetch(); void EventShareDay_Push(); void EventClickShareBtn_NoFetch(); void EventClickShareBtn(); void EventHideUI_NoFetch(); void EventHideUI(); void EventShareDayFetchInfo_NoFetch(); void EventShareDayFetchInfo(); void UserConstructionScript(); }; }