#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:49 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_share_result_miniapp.bp_share_result_miniapp_C // 0x00DC (0x03AC - 0x02D0) class Abp_share_result_miniapp_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_Result_TitleNum; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_Result_TitleList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Result_Rank; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Result_PlayerCount; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Result_RandomTips; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Result_KillNum; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Result_FinalLevel; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Result_ShowTitle; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Result_TopTips; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) float BP_Result_Score_f; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_Result_RADAR BP_STRUCT_Result_RADAR; // 0x031C(0x0050) (Edit, BlueprintVisible) struct FString BP_Result_ShareImg; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Result_BgImg3; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Result_BgImg1; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Result_BgImg2; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Result_RandomTips1; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x03A8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share_result_miniapp.bp_share_result_miniapp_C"); return pStaticClass; } void EventShareResultMiniAppShare_NoFetch(); void EventShareResultMiniAppShare(); void UserConstructionScript(); }; }