#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_shop_gift.bp_shop_gift_C // 0x0230 (0x0500 - 0x02D0) class Abp_shop_gift_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_Shop_Gift_Money_Enough; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET TArray BP_Array_Shop_Gift_FriendSearch_Data; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_Shop_Gift_Item_Info BP_STRUCT_Shop_Gift_Item_Info; // 0x02E4(0x0040) (Edit, BlueprintVisible) struct FString BP_Shop_Gift_Search_Word; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_FriendProfile_ForGift BP_STRUCT_FriendProfile_ForGift; // 0x0330(0x0178) (Edit, BlueprintVisible) struct FBP_STRUCT_FriendProfile_Gift_Select BP_STRUCT_FriendProfile_Gift_Select; // 0x04A8(0x0044) (Edit, BlueprintVisible) int BP_Shop_Gift_Opr_Type; // 0x04EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_Array_Shop_Gift_FriendData; // 0x04F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x04FC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_shop_gift.bp_shop_gift_C"); return pStaticClass; } void EventGiftSwitchToSendPanel_NoFetch(); void EventGiftSwitchToSendPanel(); void EventGiftUISearch_NoFetch(); void EventGiftUISearch(); void EventGiftUIPushDataFunc_NoFetch(); void EventGiftUIPushDataFunc(); void EventGiftUIClose_NoFetch(); void EventGiftUIClose(); void EventGiftUISendOrWant_NoFetch(); void EventGiftUISendOrWant(); void UserConstructionScript(); }; }