//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_shoplimit_C::EventShopLimitInitData_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData_NoFetch"); Abp_shoplimit_C_EventShopLimitInitData_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData // (BlueprintCallable, BlueprintEvent) void Abp_shoplimit_C::EventShopLimitInitData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData"); Abp_shoplimit_C_EventShopLimitInitData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_shoplimit_C::EventShopLimitBuy_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push_NoFetch"); Abp_shoplimit_C_EventShopLimitBuy_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push // (BlueprintCallable, BlueprintEvent) void Abp_shoplimit_C::EventShopLimitBuy_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push"); Abp_shoplimit_C_EventShopLimitBuy_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_shoplimit_C::EventShopLimitShowUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI_NoFetch"); Abp_shoplimit_C_EventShopLimitShowUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI // (BlueprintCallable, BlueprintEvent) void Abp_shoplimit_C::EventShopLimitShowUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI"); Abp_shoplimit_C_EventShopLimitShowUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_shoplimit.bp_shoplimit_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_shoplimit_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_shoplimit.bp_shoplimit_C.UserConstructionScript"); Abp_shoplimit_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }