#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_task_backflow.bp_task_backflow_C // 0x00C8 (0x0398 - 0x02D0) class Abp_task_backflow_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_TaskBackflowCurrentOperateAwardId; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_TaskBackflowCurrDropList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_TaskBackflowData BP_STRUCT_TaskBackflowData; // 0x02E4(0x0020) (Edit, BlueprintVisible) struct FBP_STRUCT_TaskBackflowCategory BP_STRUCT_TaskBackflowCategory; // 0x0304(0x002C) (Edit, BlueprintVisible) struct FBP_STRUCT_TaskBackflowActiveAwardInfo BP_STRUCT_TaskBackflowActiveAwardInfo; // 0x0330(0x0018) (Edit, BlueprintVisible) int BP_TaskBackflowActiveNum; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TaskBackflowCurrentOperateTaskId; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_TaskBackflowActiveAwardItem BP_STRUCT_TaskBackflowActiveAwardItem; // 0x0350(0x0018) (Edit, BlueprintVisible) int BP_TaskBackflowCurrentCategoryID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_TaskBackflowHasRedPoint; // 0x036C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x036D(0x0003) MISSED OFFSET TArray BP_ARRAY_TaskBackflowActiveAwardInfos; // 0x0370(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_TaskBackflowDropItem BP_STRUCT_TaskBackflowDropItem; // 0x037C(0x000C) (Edit, BlueprintVisible) TArray BP_ARRAY_TaskBackflowInfos; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0394(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_task_backflow.bp_task_backflow_C"); return pStaticClass; } void EventTaskBackflowShowRewardDetailPopup_Push_NoFetch(); void EventTaskBackflowShowRewardDetailPopup_Push(); void EventTsakBackflowClickedTab_NoFetch(); void EventTsakBackflowClickedTab(); void EventTaskBackflowGetReward_Push_NoFetch(); void EventTaskBackflowGetReward_Push(); void EventTaskBackflowGenTaskRewardData_Push_NoFetch(); void EventTaskBackflowGenTaskRewardData_Push(); void EventTaskBackflowGoTo_Push_NoFetch(); void EventTaskBackflowGoTo_Push(); void EventTaskBackflowGetActivenessReward_Push_NoFetch(); void EventTaskBackflowGetActivenessReward_Push(); void EventTaskBackflowClickAwarded_Push_NoFetch(); void EventTaskBackflowClickAwarded_Push(); void EventTaskBackflowShowHelpPopup_NoFetch(); void EventTaskBackflowShowHelpPopup(); void UserConstructionScript(); }; }