#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_teamup.bp_teamup_C // 0x0178 (0x0448 - 0x02D0) class Abp_teamup_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString TEAMUP_CHS_NAME_DOUBLE; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TeamUp_CrtTeam_ID; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool TeamUP_Shield_Lock_Solo; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02ED(0x0003) MISSED OFFSET struct FString TEAMUP_CHS_NAME_SOLO; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TeamUp_Click_Player_Name; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool TeamUp_Click_Player_IS_FRIEND; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool TeamUp_Click_Switch_Camera; // 0x0309(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool Teamup_Show_NewteachingGuide; // 0x030A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x030B(0x0001) MISSED OFFSET int BP_EFFECT_POSITION; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TeamUp_Fill; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TeamUp_GameType; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool TeamUp_IsSelfHost; // 0x0318(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool TeamUP_Shield_Lock_Double; // 0x0319(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool TeamUP_Shield_Lock_Quad; // 0x031A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x031B(0x0001) MISSED OFFSET struct FString TeamUp_Quick_Msg_GID; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_TeamUpMenuInfo BP_STRUCT_TeamUpMenuInfo; // 0x0328(0x0084) (Edit, BlueprintVisible) struct FString TEAMUP_CHS_NAME_QUAD; // 0x03AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int TEAMUP_TEAM_TYPE_DOUBLE; // 0x03B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TeamUp_CrtTeam_Count; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString TeamUp_My_User_ID; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int TeamUp_Click_Switch_Camera_Time; // 0x03CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool TeamUp_IS_LOCK_QUAD; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x03D1(0x0003) MISSED OFFSET struct FString TeamUp_Host_ID; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool TeamUp_IS_LOCK_DOUBLE; // 0x03E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x03E1(0x0003) MISSED OFFSET struct FString TeamUp_Quick_Msg_Content; // 0x03E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TeamUp_Click_Player_ID; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool TeamUp_IS_LOCK_SOLO; // 0x03FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_DestinyIsLock; // 0x03FD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x2]; // 0x03FE(0x0002) MISSED OFFSET int TEAMUP_TEAM_TYPE_SOLO; // 0x0400(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString TEAMUP_CHS_NAME_NONE; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TeamUp_Team_Type_Name; // 0x0410(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_TeamUpMenuInfoList; // 0x041C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int TEAMUP_TEAM_TYPE_QUAD; // 0x0428(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TeamUp_Team_Type; // 0x042C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool TeamUp_Is_Matching; // 0x0430(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData06[0x3]; // 0x0431(0x0003) MISSED OFFSET int TeamUp_Will_Change_Fill; // 0x0434(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TeamUp_Change_Team_Type; // 0x0438(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool TeamUp_AutoMatch; // 0x043C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData07[0x3]; // 0x043D(0x0003) MISSED OFFSET int TeamUp_Change_Game_Type; // 0x0440(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0444(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup.bp_teamup_C"); return pStaticClass; } void EventTeamUpClickCreateRoomBtn_NoFetch(); void EventTeamUpClickCreateRoomBtn(); void EventTeamUpEnterTrainingMode_NoFetch(); void EventTeamUpEnterTrainingMode(); void EventTeamUpFailOnMatching_NoFetch(); void EventTeamUpFailOnMatching(); void EventShowTopTip_NoFetch(); void EventShowTopTip(); void EventTeamUpChangeClassicGameType_NoFetch(); void EventTeamUpChangeClassicGameType(); void EventFetchTeamUpInfo_NoFetch(); void EventFetchTeamUpInfo(); void EventTeamUpUI_Push_NoFetch(); void EventTeamUpUI_Push(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventTeamUpLeaveTeam_NoFetch(); void EventTeamUpLeaveTeam(); void EventTeamUpNoRightForMatching_NoFetch(); void EventTeamUpNoRightForMatching(); void EventTeamUpClickQuit_NoFetch(); void EventTeamUpClickQuit(); void EventTeamUpClickPlayerInfo_NoFetch(); void EventTeamUpClickPlayerInfo(); void EventTeamUpAddFriend_NoFetch(); void EventTeamUpAddFriend(); void EventTeamUpClickTrainingBtn_NoFetch(); void EventTeamUpClickTrainingBtn(); void EventTeamUpClickAutoMatchBtn_NoFetch(); void EventTeamUpClickAutoMatchBtn(); void EventTeamUpUpdateClickPlayerInfo_NoFetch(); void EventTeamUpUpdateClickPlayerInfo(); void EventSetHasGuideNewteaching_NoFetch(); void EventSetHasGuideNewteaching(); void EventTeamUpDestinyLimit_NoFetch(); void EventTeamUpDestinyLimit(); void EventTeamUpChangeRingGameType_NoFetch(); void EventTeamUpChangeRingGameType(); void EventTeamUpChangeTeamType_NoFetch(); void EventTeamUpChangeTeamType(); void EventTeamUpClickKick_NoFetch(); void EventTeamUpClickKick(); void EventTeamUpChangeLeader_NoFetch(); void EventTeamUpChangeLeader(); void EventTeamUpNoHostRight_NoFetch(); void EventTeamUpNoHostRight(); void EventTeamUpClickExpand_NoFetch(); void EventTeamUpClickExpand(); void UserConstructionScript(); }; }