//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_teamup.bp_teamup_C.EventTeamUpClickCreateRoomBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickCreateRoomBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickCreateRoomBtn_NoFetch"); Abp_teamup_C_EventTeamUpClickCreateRoomBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickCreateRoomBtn // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickCreateRoomBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickCreateRoomBtn"); Abp_teamup_C_EventTeamUpClickCreateRoomBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpEnterTrainingMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpEnterTrainingMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpEnterTrainingMode_NoFetch"); Abp_teamup_C_EventTeamUpEnterTrainingMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpEnterTrainingMode // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpEnterTrainingMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpEnterTrainingMode"); Abp_teamup_C_EventTeamUpEnterTrainingMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpFailOnMatching_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpFailOnMatching_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpFailOnMatching_NoFetch"); Abp_teamup_C_EventTeamUpFailOnMatching_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpFailOnMatching // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpFailOnMatching() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpFailOnMatching"); Abp_teamup_C_EventTeamUpFailOnMatching_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventShowTopTip_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventShowTopTip_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventShowTopTip_NoFetch"); Abp_teamup_C_EventShowTopTip_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventShowTopTip // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventShowTopTip() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventShowTopTip"); Abp_teamup_C_EventShowTopTip_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeClassicGameType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeClassicGameType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeClassicGameType_NoFetch"); Abp_teamup_C_EventTeamUpChangeClassicGameType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeClassicGameType // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeClassicGameType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeClassicGameType"); Abp_teamup_C_EventTeamUpChangeClassicGameType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventFetchTeamUpInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventFetchTeamUpInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventFetchTeamUpInfo_NoFetch"); Abp_teamup_C_EventFetchTeamUpInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventFetchTeamUpInfo // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventFetchTeamUpInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventFetchTeamUpInfo"); Abp_teamup_C_EventFetchTeamUpInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpUI_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpUI_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpUI_Push_NoFetch"); Abp_teamup_C_EventTeamUpUI_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpUI_Push // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpUI_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpUI_Push"); Abp_teamup_C_EventTeamUpUI_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventFetchInfo_NoFetch"); Abp_teamup_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventFetchInfo"); Abp_teamup_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpLeaveTeam_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpLeaveTeam_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpLeaveTeam_NoFetch"); Abp_teamup_C_EventTeamUpLeaveTeam_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpLeaveTeam // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpLeaveTeam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpLeaveTeam"); Abp_teamup_C_EventTeamUpLeaveTeam_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpNoRightForMatching_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpNoRightForMatching_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpNoRightForMatching_NoFetch"); Abp_teamup_C_EventTeamUpNoRightForMatching_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpNoRightForMatching // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpNoRightForMatching() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpNoRightForMatching"); Abp_teamup_C_EventTeamUpNoRightForMatching_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickQuit_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickQuit_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickQuit_NoFetch"); Abp_teamup_C_EventTeamUpClickQuit_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickQuit // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickQuit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickQuit"); Abp_teamup_C_EventTeamUpClickQuit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickPlayerInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickPlayerInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickPlayerInfo_NoFetch"); Abp_teamup_C_EventTeamUpClickPlayerInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickPlayerInfo // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickPlayerInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickPlayerInfo"); Abp_teamup_C_EventTeamUpClickPlayerInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpAddFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpAddFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpAddFriend_NoFetch"); Abp_teamup_C_EventTeamUpAddFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpAddFriend // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpAddFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpAddFriend"); Abp_teamup_C_EventTeamUpAddFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickTrainingBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickTrainingBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickTrainingBtn_NoFetch"); Abp_teamup_C_EventTeamUpClickTrainingBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickTrainingBtn // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickTrainingBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickTrainingBtn"); Abp_teamup_C_EventTeamUpClickTrainingBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickAutoMatchBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickAutoMatchBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickAutoMatchBtn_NoFetch"); Abp_teamup_C_EventTeamUpClickAutoMatchBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickAutoMatchBtn // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickAutoMatchBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickAutoMatchBtn"); Abp_teamup_C_EventTeamUpClickAutoMatchBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpUpdateClickPlayerInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpUpdateClickPlayerInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpUpdateClickPlayerInfo_NoFetch"); Abp_teamup_C_EventTeamUpUpdateClickPlayerInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpUpdateClickPlayerInfo // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpUpdateClickPlayerInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpUpdateClickPlayerInfo"); Abp_teamup_C_EventTeamUpUpdateClickPlayerInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventSetHasGuideNewteaching_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventSetHasGuideNewteaching_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventSetHasGuideNewteaching_NoFetch"); Abp_teamup_C_EventSetHasGuideNewteaching_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventSetHasGuideNewteaching // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventSetHasGuideNewteaching() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventSetHasGuideNewteaching"); Abp_teamup_C_EventSetHasGuideNewteaching_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpDestinyLimit_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpDestinyLimit_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpDestinyLimit_NoFetch"); Abp_teamup_C_EventTeamUpDestinyLimit_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpDestinyLimit // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpDestinyLimit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpDestinyLimit"); Abp_teamup_C_EventTeamUpDestinyLimit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeRingGameType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeRingGameType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeRingGameType_NoFetch"); Abp_teamup_C_EventTeamUpChangeRingGameType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeRingGameType // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeRingGameType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeRingGameType"); Abp_teamup_C_EventTeamUpChangeRingGameType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeTeamType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeTeamType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeTeamType_NoFetch"); Abp_teamup_C_EventTeamUpChangeTeamType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeTeamType // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeTeamType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeTeamType"); Abp_teamup_C_EventTeamUpChangeTeamType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickKick_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickKick_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickKick_NoFetch"); Abp_teamup_C_EventTeamUpClickKick_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickKick // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickKick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickKick"); Abp_teamup_C_EventTeamUpClickKick_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeLeader_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeLeader_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeLeader_NoFetch"); Abp_teamup_C_EventTeamUpChangeLeader_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpChangeLeader // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpChangeLeader() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpChangeLeader"); Abp_teamup_C_EventTeamUpChangeLeader_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpNoHostRight_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpNoHostRight_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpNoHostRight_NoFetch"); Abp_teamup_C_EventTeamUpNoHostRight_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpNoHostRight // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpNoHostRight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpNoHostRight"); Abp_teamup_C_EventTeamUpNoHostRight_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickExpand_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickExpand_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickExpand_NoFetch"); Abp_teamup_C_EventTeamUpClickExpand_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.EventTeamUpClickExpand // (BlueprintCallable, BlueprintEvent) void Abp_teamup_C::EventTeamUpClickExpand() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.EventTeamUpClickExpand"); Abp_teamup_C_EventTeamUpClickExpand_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup.bp_teamup_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_teamup_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup.bp_teamup_C.UserConstructionScript"); Abp_teamup_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }