#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_teamup_invite.bp_teamup_invite_C // 0x0124 (0x03F4 - 0x02D0) class Abp_teamup_invite_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString TEAMUP_INVITE_TIP; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TEAMUP_APPLY_TIMEOUT_TIP; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TEAMUP_APPLY_TIP; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_TopTipProfileInfo BP_STRUCT_TopTipProfileInfo; // 0x02F8(0x0068) (Edit, BlueprintVisible) struct FBP_STRUCT_TopTipRefuseInfo BP_STRUCT_TopTipRefuseInfo; // 0x0360(0x000C) (Edit, BlueprintVisible) struct FString BP_TopTip_ClickHeadID; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_TeamUpRecruitFlagTwo; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TeamUp_Applyer_Name; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TEAMUP_INVITE_TIMEOUT_TIP; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_TeamUpRecruitFlagOne; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int TeamUp_Invite_Apply_Type; // 0x03A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUpRecruitDistance; // 0x03AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_TeamUpRecruitFirstTime; // 0x03B0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x03B1(0x0003) MISSED OFFSET struct FString BP_TeamUpInviterSource; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool TeamUp_Auto_Refuse; // 0x03C0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x03C1(0x0003) MISSED OFFSET int TeamUp_Invite_GameType; // 0x03C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TeamUp_Count_Down; // 0x03C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_TopTipRefuseInfos; // 0x03CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString TeamUp_Inviter_Name; // 0x03D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_TopTipApplyMessage; // 0x03E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x03F0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup_invite.bp_teamup_invite_C"); return pStaticClass; } void EventTeamupHide_NoFetch(); void EventTeamupHide(); void EventTeamUpClickHead_NoFetch(); void EventTeamUpClickHead(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventTeamUpInviteApplyRefuse_NoFetch(); void EventTeamUpInviteApplyRefuse(); void EventTeamUpInviteApplyAutoRefuse_NoFetch(); void EventTeamUpInviteApplyAutoRefuse(); void EventTeamUpSelectRefuseInfo_NoFetch(); void EventTeamUpSelectRefuseInfo(); void EventTeamUpInviteApplyPermit_NoFetch(); void EventTeamUpInviteApplyPermit(); void EventInvitePermitFromWatchingBackToLobby_NoFetch(); void EventInvitePermitFromWatchingBackToLobby(); void UserConstructionScript(); }; }