//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_map_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo_NoFetch"); Abp_teamup_map_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_teamup_map_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo"); Abp_teamup_map_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_map_C::EventClickClose_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push_NoFetch"); Abp_teamup_map_C_EventClickClose_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push // (BlueprintCallable, BlueprintEvent) void Abp_teamup_map_C::EventClickClose_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push"); Abp_teamup_map_C_EventClickClose_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_map_C::EventClickMapItem_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push_NoFetch"); Abp_teamup_map_C_EventClickMapItem_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push // (BlueprintCallable, BlueprintEvent) void Abp_teamup_map_C::EventClickMapItem_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push"); Abp_teamup_map_C_EventClickMapItem_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_map.bp_teamup_map_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_teamup_map_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_map.bp_teamup_map_C.UserConstructionScript"); Abp_teamup_map_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }