#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_teamup_model.bp_teamup_model_C // 0x0178 (0x0448 - 0x02D0) class Abp_teamup_model_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_Teamup_CurMapName_Before; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_TeamUpModelInfo BP_STRUCT_TeamUpModelInfo; // 0x02E0(0x0060) (Edit, BlueprintVisible) TArray BP_ARRAY_ListItemInfoList; // 0x0340(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_ItemPerspective BP_STRUCT_ItemPerspective; // 0x034C(0x0014) (Edit, BlueprintVisible) struct FBP_STRUCT_CurSelectedModelInfo BP_STRUCT_CurSelectedModelInfo; // 0x0360(0x005C) (Edit, BlueprintVisible) int BP_TeamUpModel_PlayerNum; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Teamup_Show_NewteachingGuide; // 0x03C0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x03C1(0x0003) MISSED OFFSET TArray BP_ARRAY_MatchTagInfo; // 0x03C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Teamup_CurMatchTagGuideStep; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_ListItemInfo BP_STRUCT_ListItemInfo; // 0x03D4(0x0018) (Edit, BlueprintVisible) struct FBP_STRUCT_MatchTagInfo BP_STRUCT_MatchTagInfo; // 0x03EC(0x0020) (Edit, BlueprintVisible) struct FString BP_Teamup_CurMapName; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_ListPerspective; // 0x0418(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_TeamUpModelInfoList; // 0x0424(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_TeamUpModel_SelectModelType; // 0x0430(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUpModel_Perspective; // 0x0434(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUpModel_AutoMatch; // 0x0438(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Teamup_IsMatchTagGuideShowing; // 0x043C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x043D(0x0003) MISSED OFFSET int BP_Teamup_CurMatchTag; // 0x0440(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0444(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup_model.bp_teamup_model_C"); return pStaticClass; } void EventClickAutoMatch_Push_NoFetch(); void EventClickAutoMatch_Push(); void EventClickPlayerNum_Push_NoFetch(); void EventClickPlayerNum_Push(); void EventClickMatchTag_Push_NoFetch(); void EventClickMatchTag_Push(); void EventAutoSelectSolo_Push_NoFetch(); void EventAutoSelectSolo_Push(); void EventClickModel_Push_NoFetch(); void EventClickModel_Push(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventClickPerspective_Push_NoFetch(); void EventClickPerspective_Push(); void EventClickMapList_Push_NoFetch(); void EventClickMapList_Push(); void EventClickListItem_Push_NoFetch(); void EventClickListItem_Push(); void EventClickMatchTagItem_Push_NoFetch(); void EventClickMatchTagItem_Push(); void EventEndMatchTagGuide_Push_NoFetch(); void EventEndMatchTagGuide_Push(); void EventClickMatchTagHelp_Push_NoFetch(); void EventClickMatchTagHelp_Push(); void UserConstructionScript(); }; }