#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_teamup_recruit.bp_teamup_recruit_C // 0x00A4 (0x0374 - 0x02D0) class Abp_teamup_recruit_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_TeamUPRecruit_AddFriendIndex; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUPRecruit_InviteIndex; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUPRecruit_Filter_Nature; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUPRecruit_Filter_Gender; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_TeamUPRecruitSpawnPlayer BP_STRUCT_TeamUPRecruitSpawnPlayer; // 0x02E4(0x006C) (Edit, BlueprintVisible) TArray BP_ARRAY_TeamUPRecruitSpawnPlayerList; // 0x0350(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_TeamUPRecruit_Filter_Map; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUpRecruit_CrtTeam_Count; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_TeamUPRecruit_Filter_Time; // 0x0364(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_TeamUPRecruit_Isopen; // 0x0368(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0369(0x0003) MISSED OFFSET int BP_TeamUPRecruit_Filter_Team; // 0x036C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0370(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup_recruit.bp_teamup_recruit_C"); return pStaticClass; } void EventTeamUpRecruitNextGroup_NoFetch(); void EventTeamUpRecruitNextGroup(); void EventTeamUpRecruitFilterReset_NoFetch(); void EventTeamUpRecruitFilterReset(); void EventTeamUpRecruitClickPlayer_NoFetch(); void EventTeamUpRecruitClickPlayer(); void EventTeamUpRecruitFilterOK_NoFetch(); void EventTeamUpRecruitFilterOK(); void EventTeamUpRecruitClose_NoFetch(); void EventTeamUpRecruitClose(); void EventTeamUpRecruitAddFriend_NoFetch(); void EventTeamUpRecruitAddFriend(); void EventTeamUpRecruitInvite_NoFetch(); void EventTeamUpRecruitInvite(); void UserConstructionScript(); }; }