#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_treasure_hunt.bp_treasure_hunt_C // 0x0054 (0x0324 - 0x02D0) class Abp_treasure_hunt_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_TREASURE_HUNT_BATTLE_UI; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET struct FString BP_TREASURE_HUNT_BOX_SHARED_TIME; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_TREASURE_HUNT_BATTLE_RETURNED_FLAG; // 0x02E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x02E5(0x0003) MISSED OFFSET struct FString BP_TREASURE_HUNT_ACTIVITY_HELP_TITLE; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_TREASURE_HUNT_CUR_BOX_ID; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_TREASURE_HUNT_TREASURE_EXIST; // 0x02F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x02F9(0x0003) MISSED OFFSET struct FString BP_TREASURE_HUNT_BOX_REQ_TIME; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_TREASURE_HUNT_BOX_CREATE_TIME; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_TREASURE_HUNT_ACTIVITY_DETAIL; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0320(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_treasure_hunt.bp_treasure_hunt_C"); return pStaticClass; } void EventTreasureHuntRule_NoFetch(); void EventTreasureHuntRule(); void EventTreasureHuntCloseUI_NoFetch(); void EventTreasureHuntCloseUI(); void EventTreasureHuntInviteFriends_NoFetch(); void EventTreasureHuntInviteFriends(); void UserConstructionScript(); }; }