#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_update_notice.bp_update_notice_C // 0x003C (0x030C - 0x02D0) class Abp_update_notice_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_Update_Notice_Tip_Scene; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Update_Notice_Cancel_Text; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Update_Notice_Ok_Text; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Update_Notice_Scene; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Update_Notice_Type; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0308(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_update_notice.bp_update_notice_C"); return pStaticClass; } void EventUpdateNoticeClickHelp_NoFetch(); void EventUpdateNoticeClickHelp(); void EventUpdateNoticeClickCancel_NoFetch(); void EventUpdateNoticeClickCancel(); void EventSetInfo_Push_NoFetch(); void EventSetInfo_Push(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventUpdateNoticeClickOk_NoFetch(); void EventUpdateNoticeClickOk(); void UserConstructionScript(); }; }