//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventJumpToMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventJumpToMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventJumpToMode_NoFetch"); Abp_updatenotice_ingame_C_EventJumpToMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventJumpToMode // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventJumpToMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventJumpToMode"); Abp_updatenotice_ingame_C_EventJumpToMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventFetchInfo_NoFetch"); Abp_updatenotice_ingame_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventFetchInfo"); Abp_updatenotice_ingame_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventClickGoFinish_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventClickGoFinish_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventClickGoFinish_NoFetch"); Abp_updatenotice_ingame_C_EventClickGoFinish_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventClickGoFinish // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventClickGoFinish() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventClickGoFinish"); Abp_updatenotice_ingame_C_EventClickGoFinish_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventGetAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventGetAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventGetAward_NoFetch"); Abp_updatenotice_ingame_C_EventGetAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventGetAward // (BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::EventGetAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.EventGetAward"); Abp_updatenotice_ingame_C_EventGetAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_updatenotice_ingame_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_updatenotice_ingame.bp_updatenotice_ingame_C.UserConstructionScript"); Abp_updatenotice_ingame_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }