#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_wardrobe.bp_wardrobe_C // 0x01FC (0x04CC - 0x02D0) class Abp_wardrobe_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_Wardrobe_UseButtonText; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_String_Wardrobe_RemainTime; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_Wardrobe_PageRedPoint; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_Wardrobe_GunType; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_WARDROBE_Jump_Item_resID; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Wardrobe_IsShowDecomposeButton; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0309(0x0003) MISSED OFFSET int BP_Wardrobe_Closet_Max_Count; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Wardrobe_ResetAvatar_ShowRedPoint; // 0x0310(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0311(0x0003) MISSED OFFSET struct FString BP_WardrobeGold; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Wardrobe_IsShowAvatarInBattle; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0321(0x0003) MISSED OFFSET struct FString BP_Sell_id; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Wardrobe_Op_Emoj; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CurPageTabIcon; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Wardrobe_ClickGun; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Wardrobe_ClickGunSkin; // 0x034C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Wardrobe_PutOnCurrentGun; // 0x0358(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0359(0x0003) MISSED OFFSET TArray BP_ARRAY_Wardrobe_GunResInfoList; // 0x035C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Wardrobe_GunTab_Toogle; // 0x0368(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x0369(0x0003) MISSED OFFSET struct FBP_STRUCT_Wardrobe_Changed_GunResInfo BP_STRUCT_Wardrobe_Changed_GunResInfo; // 0x036C(0x0008) (Edit, BlueprintVisible) int BP_Wardrobe_Op_Emoj_Slot; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Wardrobe_DecomposeItemInsID; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Wardrobe_IsShowJumpToExchange; // 0x0384(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x0385(0x0003) MISSED OFFSET int BP_Wardrobe_Closet_Select_Index; // 0x0388(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Wardrobe_Closet_Select_IndexChinese; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Wardrobe_Closet_SelectSave_Index; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Wardrobe_Closet_SelectSave_IndexChinese; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_Wardrobe_ClosetList; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_WardrobeClosetItem BP_STRUCT_WardrobeClosetItem; // 0x03B4(0x0008) (Edit, BlueprintVisible) int BP_Wardrobe_Emoj_Slots_Max; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_WardrobeClosetSelectList; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Wardrobe_BG_showPutOn; // 0x03CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData06[0x3]; // 0x03CD(0x0003) MISSED OFFSET int BP_Wardrobe_CurrentGunType; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_Wardrobe_Emoj_Slots; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_WardrobeItemInfo BP_STRUCT_WardrobeItemInfo; // 0x03E0(0x002C) (Edit, BlueprintVisible) struct FString BP_WardrobeDiamond; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Wardrobe_IsShowUseButton; // 0x0418(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData07[0x3]; // 0x0419(0x0003) MISSED OFFSET struct FString BP_Wardrobe_GunSkinUID; // 0x041C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CurTabType; // 0x0428(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Wardrobe_GunID; // 0x042C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Wardrobe_BG_resID; // 0x0430(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_Wardrobe_SourceBookItemList; // 0x0434(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_ChangePageTabType; // 0x0440(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CurPageTabType; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_WardrobeItemList; // 0x0448(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_WardrobeClickedItemData BP_STRUCT_WardrobeClickedItemData; // 0x0454(0x0030) (Edit, BlueprintVisible) struct FBP_STRUCT_WardrobeChangedItemData BP_STRUCT_WardrobeChangedItemData; // 0x0484(0x0030) (Edit, BlueprintVisible) struct FBP_STRUCT_Wardrobe_GunResInfo BP_STRUCT_Wardrobe_GunResInfo; // 0x04B4(0x0008) (Edit, BlueprintVisible) TArray BP_ARRAY_Wardrobe_TabRedPoint; // 0x04BC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x04C8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_wardrobe.bp_wardrobe_C"); return pStaticClass; } void EventWardrobeSell_NoFetch(); void EventWardrobeSell(); void EventWardrobeClosetCloseSaveTheme_NoFetch(); void EventWardrobeClosetCloseSaveTheme(); void EventChangeWardrodbeTab_NoFetch(); void EventChangeWardrodbeTab(); void EventOpenWardrobeAvatarResetPanel_NoFetch(); void EventOpenWardrobeAvatarResetPanel(); void EventWardrobeOnClickAvatarShowInBattle_NoFetch(); void EventWardrobeOnClickAvatarShowInBattle(); void EventWardrobeClickJumpToExchange_NoFetch(); void EventWardrobeClickJumpToExchange(); void EventWardrobeEquipEmoj_NoFetch(); void EventWardrobeEquipEmoj(); void EventWardrobeRefreshEmojSlots_NoFetch(); void EventWardrobeRefreshEmojSlots(); void EventWardrobeUnequipEmoj_NoFetch(); void EventWardrobeUnequipEmoj(); void EventWardrobeClosetSaveTheme_NoFetch(); void EventWardrobeClosetSaveTheme(); void EventWardrobeClickGun_NoFetch(); void EventWardrobeClickGun(); void EventWardrobeClickJump_NoFetch(); void EventWardrobeClickJump(); void EventWardrobeOnPutOnGunStateChange_NoFetch(); void EventWardrobeOnPutOnGunStateChange(); void EventWardrobeGunTypeChanged_NoFetch(); void EventWardrobeGunTypeChanged(); void EventWardrobeClosetOpened_NoFetch(); void EventWardrobeClosetOpened(); void EventWardrobeClosetClosed_NoFetch(); void EventWardrobeClosetClosed(); void EventWardrobeClosetOpenSaveTheme_NoFetch(); void EventWardrobeClosetOpenSaveTheme(); void EventWardrobeClosetSaveThemeSelectChanged_NoFetch(); void EventWardrobeClosetSaveThemeSelectChanged(); void EventWardrobeClosetApplyTheme_NoFetch(); void EventWardrobeClosetApplyTheme(); void EventWardrobeClickDecomposeItem_NoFetch(); void EventWardrobeClickDecomposeItem(); void EventHideWardrodbe_NoFetch(); void EventHideWardrodbe(); void EventWardrobeOnClickBatchDecompose_NoFetch(); void EventWardrobeOnClickBatchDecompose(); void EventWardrobeClosetSelectChanged_NoFetch(); void EventWardrobeClosetSelectChanged(); void EventWardrobeOnClickAvatarShowHelp_NoFetch(); void EventWardrobeOnClickAvatarShowHelp(); void EventWardrobePlayEmoj_NoFetch(); void EventWardrobePlayEmoj(); void EventWardrobeClickItem_NoFetch(); void EventWardrobeClickItem(); void UserConstructionScript(); }; }