//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeSell_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell_NoFetch"); Abp_wardrobe_C_EventWardrobeSell_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeSell() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell"); Abp_wardrobe_C_EventWardrobeSell_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetCloseSaveTheme_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetCloseSaveTheme_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetCloseSaveTheme() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme"); Abp_wardrobe_C_EventWardrobeClosetCloseSaveTheme_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventChangeWardrodbeTab_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab_NoFetch"); Abp_wardrobe_C_EventChangeWardrodbeTab_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventChangeWardrodbeTab() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab"); Abp_wardrobe_C_EventChangeWardrodbeTab_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventOpenWardrobeAvatarResetPanel_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel_NoFetch"); Abp_wardrobe_C_EventOpenWardrobeAvatarResetPanel_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventOpenWardrobeAvatarResetPanel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel"); Abp_wardrobe_C_EventOpenWardrobeAvatarResetPanel_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowInBattle_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle_NoFetch"); Abp_wardrobe_C_EventWardrobeOnClickAvatarShowInBattle_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowInBattle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle"); Abp_wardrobe_C_EventWardrobeOnClickAvatarShowInBattle_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickJumpToExchange_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange_NoFetch"); Abp_wardrobe_C_EventWardrobeClickJumpToExchange_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickJumpToExchange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange"); Abp_wardrobe_C_EventWardrobeClickJumpToExchange_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeEquipEmoj_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj_NoFetch"); Abp_wardrobe_C_EventWardrobeEquipEmoj_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeEquipEmoj() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj"); Abp_wardrobe_C_EventWardrobeEquipEmoj_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeRefreshEmojSlots_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots_NoFetch"); Abp_wardrobe_C_EventWardrobeRefreshEmojSlots_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeRefreshEmojSlots() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots"); Abp_wardrobe_C_EventWardrobeRefreshEmojSlots_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeUnequipEmoj_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj_NoFetch"); Abp_wardrobe_C_EventWardrobeUnequipEmoj_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeUnequipEmoj() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj"); Abp_wardrobe_C_EventWardrobeUnequipEmoj_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetSaveTheme_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetSaveTheme_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetSaveTheme() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme"); Abp_wardrobe_C_EventWardrobeClosetSaveTheme_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickGun_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun_NoFetch"); Abp_wardrobe_C_EventWardrobeClickGun_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickGun() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun"); Abp_wardrobe_C_EventWardrobeClickGun_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickJump_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump_NoFetch"); Abp_wardrobe_C_EventWardrobeClickJump_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump"); Abp_wardrobe_C_EventWardrobeClickJump_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnPutOnGunStateChange_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange_NoFetch"); Abp_wardrobe_C_EventWardrobeOnPutOnGunStateChange_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnPutOnGunStateChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange"); Abp_wardrobe_C_EventWardrobeOnPutOnGunStateChange_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeGunTypeChanged_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged_NoFetch"); Abp_wardrobe_C_EventWardrobeGunTypeChanged_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeGunTypeChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged"); Abp_wardrobe_C_EventWardrobeGunTypeChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetOpened_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetOpened_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetOpened() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened"); Abp_wardrobe_C_EventWardrobeClosetOpened_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetClosed_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetClosed_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetClosed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed"); Abp_wardrobe_C_EventWardrobeClosetClosed_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetOpenSaveTheme_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetOpenSaveTheme_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetOpenSaveTheme() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme"); Abp_wardrobe_C_EventWardrobeClosetOpenSaveTheme_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetSaveThemeSelectChanged_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetSaveThemeSelectChanged_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetSaveThemeSelectChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged"); Abp_wardrobe_C_EventWardrobeClosetSaveThemeSelectChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetApplyTheme_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetApplyTheme_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetApplyTheme() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme"); Abp_wardrobe_C_EventWardrobeClosetApplyTheme_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickDecomposeItem_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem_NoFetch"); Abp_wardrobe_C_EventWardrobeClickDecomposeItem_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickDecomposeItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem"); Abp_wardrobe_C_EventWardrobeClickDecomposeItem_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventHideWardrodbe_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe_NoFetch"); Abp_wardrobe_C_EventHideWardrodbe_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventHideWardrodbe() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe"); Abp_wardrobe_C_EventHideWardrodbe_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnClickBatchDecompose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose_NoFetch"); Abp_wardrobe_C_EventWardrobeOnClickBatchDecompose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnClickBatchDecompose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose"); Abp_wardrobe_C_EventWardrobeOnClickBatchDecompose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetSelectChanged_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged_NoFetch"); Abp_wardrobe_C_EventWardrobeClosetSelectChanged_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClosetSelectChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged"); Abp_wardrobe_C_EventWardrobeClosetSelectChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowHelp_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp_NoFetch"); Abp_wardrobe_C_EventWardrobeOnClickAvatarShowHelp_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowHelp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp"); Abp_wardrobe_C_EventWardrobeOnClickAvatarShowHelp_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobePlayEmoj_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj_NoFetch"); Abp_wardrobe_C_EventWardrobePlayEmoj_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobePlayEmoj() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj"); Abp_wardrobe_C_EventWardrobePlayEmoj_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickItem_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem_NoFetch"); Abp_wardrobe_C_EventWardrobeClickItem_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem // (BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::EventWardrobeClickItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem"); Abp_wardrobe_C_EventWardrobeClickItem_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_wardrobe.bp_wardrobe_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_wardrobe_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_wardrobe.bp_wardrobe_C.UserConstructionScript"); Abp_wardrobe_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }