#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_warzone_rank.bp_warzone_rank_C // 0x0304 (0x05D4 - 0x02D0) class Abp_warzone_rank_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_WarZoneRankCurrentCorpsID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_WarZoneRankSelectItemUid; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_WarZoneRankScrollPos; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CurProvinceList; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_WarZoneMedalInfo BP_STRUCT_WarZoneMedalInfo; // 0x02F4(0x0054) (Edit, BlueprintVisible) TArray BP_ARRAY_WarZoneRankList; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_WarZoneRankCorpsRankPreparing; // 0x0354(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0355(0x0003) MISSED OFFSET TArray BP_ARRAY_CurDistrictList; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_ShowRegionStrongerBtn; // 0x0364(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0365(0x0003) MISSED OFFSET int BP_WarZoneRankSelectID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_WarZoneRankUpdateItemInfo BP_STRUCT_WarZoneRankUpdateItemInfo; // 0x036C(0x0088) (Edit, BlueprintVisible) int BP_WarZoneRankListCount; // 0x03F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_WarZoneRank_RoleInfo BP_STRUCT_WarZoneRank_RoleInfo; // 0x03F8(0x002C) (Edit, BlueprintVisible) struct FBP_STRUCT_WarZoneRankInfo BP_STRUCT_WarZoneRankInfo; // 0x0424(0x0088) (Edit, BlueprintVisible) int BP_WarZoneRankUpdateIdx; // 0x04AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_WarZoneRankSelectItemCorpsName; // 0x04B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_WarZoneStreetPkIndex; // 0x04BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CurCityList; // 0x04C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_WarZoneStreetCdTime; // 0x04CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_WarZoneStreetLastLocationTime; // 0x04D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WarZoneRankSelectDistrictIndex; // 0x04DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WarZoneRankSelectCityIndex; // 0x04E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_WarZoneRankShowRoleUid; // 0x04E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_WarZoneRank_PlayerNumShowStatus; // 0x04F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x04F1(0x0003) MISSED OFFSET int BP_WarZoneRankSelectID_Me; // 0x04F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_WarZoneStreetNameList; // 0x04F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_WarZoneRankSelfHasCorps; // 0x0504(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0505(0x0003) MISSED OFFSET int BP_WarZoneRank_Tab; // 0x0508(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WarZoneRankSelectType; // 0x050C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_WarZoneRank_PlayerData BP_STRUCT_WarZoneRank_PlayerData; // 0x0510(0x0030) (Edit, BlueprintVisible) struct FBP_STRUCT_WarZoneRankInfoMe BP_STRUCT_WarZoneRankInfoMe; // 0x0540(0x0088) (Edit, BlueprintVisible) int BP_WarZoneRankSelectProvinceIndex; // 0x05C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WarZoneRankSystemType; // 0x05CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x05D0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_warzone_rank.bp_warzone_rank_C"); return pStaticClass; } void EventWarZoneSelectOneStreet_NoFetch(); void EventWarZoneSelectOneStreet(); void EventWarZoneChangeType_NoFetch(); void EventWarZoneChangeType(); void EventWarZoneRefreshCityTable_NoFetch(); void EventWarZoneRefreshCityTable(); void EventOpenCountryStrongerUI_NoFetch(); void EventOpenCountryStrongerUI(); void EventWarZoneRankScrollPos_NoFetch(); void EventWarZoneRankScrollPos(); void EventWarZoneRankSelectID_NoFetch(); void EventWarZoneRankSelectID(); void EventWarZoneSelectProvince_NoFetch(); void EventWarZoneSelectProvince(); void EventShowMedalChoose_NoFetch(); void EventShowMedalChoose(); void EventShareWarZoneTitle_NoFetch(); void EventShareWarZoneTitle(); void EventWarZoneSelectDistrict_NoFetch(); void EventWarZoneSelectDistrict(); void EventWarZoneRuleButtonClick_NoFetch(); void EventWarZoneRuleButtonClick(); void EventWarZoneLBSShowStreetList_NoFetch(); void EventWarZoneLBSShowStreetList(); void EventWarzoneCantShowStreetList_NoFetch(); void EventWarzoneCantShowStreetList(); void EventWarZoneNeedRefreshStreetList_NoFetch(); void EventWarZoneNeedRefreshStreetList(); void EventOpenRegionStrongerUI_NoFetch(); void EventOpenRegionStrongerUI(); void EventWarZoneLBSCantShareButtonClick_NoFetch(); void EventWarZoneLBSCantShareButtonClick(); void EventWarZoneShowCorpsDetail_NoFetch(); void EventWarZoneShowCorpsDetail(); void EventWarZoneRankShowRole_NoFetch(); void EventWarZoneRankShowRole(); void EventWarZoneLBSButtonClick_NoFetch(); void EventWarZoneLBSButtonClick(); void EventWarZoneChangeRankTab_NoFetch(); void EventWarZoneChangeRankTab(); void EventWarZoneSelectItem_NoFetch(); void EventWarZoneSelectItem(); void EventWarZoneSelectCity_NoFetch(); void EventWarZoneSelectCity(); void EventWarZoneRankClose_NoFetch(); void EventWarZoneRankClose(); void UserConstructionScript(); }; }