//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectOneStreet_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet_NoFetch"); Abp_warzone_rank_C_EventWarZoneSelectOneStreet_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectOneStreet() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet"); Abp_warzone_rank_C_EventWarZoneSelectOneStreet_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneChangeType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType_NoFetch"); Abp_warzone_rank_C_EventWarZoneChangeType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneChangeType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType"); Abp_warzone_rank_C_EventWarZoneChangeType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRefreshCityTable_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable_NoFetch"); Abp_warzone_rank_C_EventWarZoneRefreshCityTable_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRefreshCityTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable"); Abp_warzone_rank_C_EventWarZoneRefreshCityTable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventOpenCountryStrongerUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI_NoFetch"); Abp_warzone_rank_C_EventOpenCountryStrongerUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventOpenCountryStrongerUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI"); Abp_warzone_rank_C_EventOpenCountryStrongerUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankScrollPos_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos_NoFetch"); Abp_warzone_rank_C_EventWarZoneRankScrollPos_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankScrollPos() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos"); Abp_warzone_rank_C_EventWarZoneRankScrollPos_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankSelectID_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID_NoFetch"); Abp_warzone_rank_C_EventWarZoneRankSelectID_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankSelectID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID"); Abp_warzone_rank_C_EventWarZoneRankSelectID_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectProvince_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince_NoFetch"); Abp_warzone_rank_C_EventWarZoneSelectProvince_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectProvince() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince"); Abp_warzone_rank_C_EventWarZoneSelectProvince_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventShowMedalChoose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose_NoFetch"); Abp_warzone_rank_C_EventShowMedalChoose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventShowMedalChoose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose"); Abp_warzone_rank_C_EventShowMedalChoose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventShareWarZoneTitle_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle_NoFetch"); Abp_warzone_rank_C_EventShareWarZoneTitle_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventShareWarZoneTitle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle"); Abp_warzone_rank_C_EventShareWarZoneTitle_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectDistrict_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict_NoFetch"); Abp_warzone_rank_C_EventWarZoneSelectDistrict_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectDistrict() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict"); Abp_warzone_rank_C_EventWarZoneSelectDistrict_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRuleButtonClick_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick_NoFetch"); Abp_warzone_rank_C_EventWarZoneRuleButtonClick_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRuleButtonClick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick"); Abp_warzone_rank_C_EventWarZoneRuleButtonClick_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneLBSShowStreetList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList_NoFetch"); Abp_warzone_rank_C_EventWarZoneLBSShowStreetList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneLBSShowStreetList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList"); Abp_warzone_rank_C_EventWarZoneLBSShowStreetList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarzoneCantShowStreetList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList_NoFetch"); Abp_warzone_rank_C_EventWarzoneCantShowStreetList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarzoneCantShowStreetList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList"); Abp_warzone_rank_C_EventWarzoneCantShowStreetList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneNeedRefreshStreetList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList_NoFetch"); Abp_warzone_rank_C_EventWarZoneNeedRefreshStreetList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneNeedRefreshStreetList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList"); Abp_warzone_rank_C_EventWarZoneNeedRefreshStreetList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventOpenRegionStrongerUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI_NoFetch"); Abp_warzone_rank_C_EventOpenRegionStrongerUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventOpenRegionStrongerUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI"); Abp_warzone_rank_C_EventOpenRegionStrongerUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneLBSCantShareButtonClick_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick_NoFetch"); Abp_warzone_rank_C_EventWarZoneLBSCantShareButtonClick_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneLBSCantShareButtonClick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick"); Abp_warzone_rank_C_EventWarZoneLBSCantShareButtonClick_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneShowCorpsDetail_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail_NoFetch"); Abp_warzone_rank_C_EventWarZoneShowCorpsDetail_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneShowCorpsDetail() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail"); Abp_warzone_rank_C_EventWarZoneShowCorpsDetail_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankShowRole_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole_NoFetch"); Abp_warzone_rank_C_EventWarZoneRankShowRole_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankShowRole() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole"); Abp_warzone_rank_C_EventWarZoneRankShowRole_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneLBSButtonClick_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick_NoFetch"); Abp_warzone_rank_C_EventWarZoneLBSButtonClick_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneLBSButtonClick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick"); Abp_warzone_rank_C_EventWarZoneLBSButtonClick_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneChangeRankTab_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab_NoFetch"); Abp_warzone_rank_C_EventWarZoneChangeRankTab_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneChangeRankTab() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab"); Abp_warzone_rank_C_EventWarZoneChangeRankTab_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectItem_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem_NoFetch"); Abp_warzone_rank_C_EventWarZoneSelectItem_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem"); Abp_warzone_rank_C_EventWarZoneSelectItem_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectCity_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity_NoFetch"); Abp_warzone_rank_C_EventWarZoneSelectCity_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneSelectCity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity"); Abp_warzone_rank_C_EventWarZoneSelectCity_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose_NoFetch"); Abp_warzone_rank_C_EventWarZoneRankClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose // (BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::EventWarZoneRankClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose"); Abp_warzone_rank_C_EventWarZoneRankClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_rank.bp_warzone_rank_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_warzone_rank_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_rank.bp_warzone_rank_C.UserConstructionScript"); Abp_warzone_rank_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }