//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch"); Abp_warzone_title_C_EventWarZoneTitleUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose"); Abp_warzone_title_C_EventWarZoneTitleUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleUse_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch"); Abp_warzone_title_C_EventWarZoneTitleUse_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleUse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse"); Abp_warzone_title_C_EventWarZoneTitleUse_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch"); Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI"); Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch"); Abp_warzone_title_C_EventWarZoneTitleFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneTitleFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo"); Abp_warzone_title_C_EventWarZoneTitleFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventRefreshTitleListOfCurTab_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch"); Abp_warzone_title_C_EventRefreshTitleListOfCurTab_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventRefreshTitleListOfCurTab() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab"); Abp_warzone_title_C_EventRefreshTitleListOfCurTab_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventOpenWarZoneTitleRule_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch"); Abp_warzone_title_C_EventOpenWarZoneTitleRule_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventOpenWarZoneTitleRule() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule"); Abp_warzone_title_C_EventOpenWarZoneTitleRule_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneHolidayTitleUse_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch"); Abp_warzone_title_C_EventWarZoneHolidayTitleUse_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse // (BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::EventWarZoneHolidayTitleUse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse"); Abp_warzone_title_C_EventWarZoneHolidayTitleUse_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_warzone_title_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript"); Abp_warzone_title_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }