#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_watching_invite.bp_watching_invite_C // 0x0028 (0x02F8 - 0x02D0) class Abp_watching_invite_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_WatchingInviteUI_IgnoreTips; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_InviteWnd_StayTime; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_WatchingInviteUI_Tips; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_WatchingInviteUI_IsReserved; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02F1(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_watching_invite.bp_watching_invite_C"); return pStaticClass; } void EventWatchingInviteClickWatching_NoFetch(); void EventWatchingInviteClickWatching(); void EventWatchingInviteClickIgnore_NoFetch(); void EventWatchingInviteClickIgnore(); void EventWatchingInviteClickBook_NoFetch(); void EventWatchingInviteClickBook(); void UserConstructionScript(); }; }