#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_windowob_lobby.bp_windowob_lobby_C // 0x0074 (0x0344 - 0x02D0) class Abp_windowob_lobby_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_OBLobbySpawnPlayerData BP_STRUCT_OBLobbySpawnPlayerData; // 0x02D4(0x002C) (Edit, BlueprintVisible) struct FString BP_Windowob_Lobby_Watching_UID; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Windowob_Lobby_Watching_Flag; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_OBPlayerData BP_STRUCT_OBPlayerData; // 0x0310(0x0030) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x0340(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_windowob_lobby.bp_windowob_lobby_C"); return pStaticClass; } void EventOBEnterWatching_NoFetch(); void EventOBEnterWatching(); void EventOBEnterSetting_NoFetch(); void EventOBEnterSetting(); void EventOBEnterRoom_NoFetch(); void EventOBEnterRoom(); void EventOBWatchingPushValue_NoFetch(); void EventOBWatchingPushValue(); void UserConstructionScript(); }; }