#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_CollectProgressTitleInfo.BP_STRUCT_CollectProgressTitleInfo // 0x0024 struct FBP_STRUCT_CollectProgressTitleInfo { int PassLevel_0_7E540B4027B063933BE3B4540B05F91C; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString SeasonName_1_5DBF6200017518BA2B95CE610232EFB5; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int SeasonID_2_624EE5003982DEC64365933E09823174; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int PassType_3_2D22D5C03AF1B3A756A151860AA0D335; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString CollectCharcterImgPath_4_2560EE8052977562391648E00E7EF518;// 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }