#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_roleinfo_historydetail.bp_roleinfo_historydetail_C // 0x01EC (0x04BC - 0x02D0) class Abp_roleinfo_historydetail_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_HistoryDetail_BattleIDString; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoleInfoHistoryRecordDetail BP_STRUCT_RoleInfoHistoryRecordDetail; // 0x02E0(0x00A8) (Edit, BlueprintVisible) struct FString BP_HistoryDetail_AddFriendUID; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_HistoryDetail_AddFriendGender; // 0x0394(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_HistoryDetail_SelfIconURL; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoleInfoHistoryTeammateInfoList; // 0x03A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_HistoryDetail_SelfFrameLevel; // 0x03B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_HistoryDetail_TodayShareNum; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_HistoryDetail_ShareGold; // 0x03B8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x03B9(0x0003) MISSED OFFSET struct FBP_STRUCT_RoleInfoHistoryTeammateInfo BP_STRUCT_RoleInfoHistoryTeammateInfo; // 0x03BC(0x0060) (Edit, BlueprintVisible) int BP_HistoryDetail_SelfGender; // 0x041C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_HistoryDetail_SelfName; // 0x0420(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoleInfoHistoryRoleBasicInfo BP_STRUCT_RoleInfoHistoryRoleBasicInfo; // 0x042C(0x002C) (Edit, BlueprintVisible) struct FString BP_HistoryDetail_SelfID; // 0x0458(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_HistoryDetail_SegmentProtectTips; // 0x0464(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoleInfoHistoryRadarInfo BP_STRUCT_RoleInfoHistoryRadarInfo; // 0x0470(0x0048) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x04B8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_historydetail.bp_roleinfo_historydetail_C"); return pStaticClass; } void EventRoleInfoHistoryShareResults_NoFetch(); void EventRoleInfoHistoryShareResults(); void EventRoleInfoHistoryDetailReport_NoFetch(); void EventRoleInfoHistoryDetailReport(); void EventRoleInfoHistoryClickBlackRoom_NoFetch(); void EventRoleInfoHistoryClickBlackRoom(); void EventRoleInfoHistoryShareRanking_NoFetch(); void EventRoleInfoHistoryShareRanking(); void EventRoleInfoHistoryDetailAddFriend_NoFetch(); void EventRoleInfoHistoryDetailAddFriend(); void EventRoleInfoHistoryDetailRelease_NoFetch(); void EventRoleInfoHistoryDetailRelease(); void UserConstructionScript(); }; }