#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_market_gun.bp_market_gun_C // 0x0028 (0x02F8 - 0x02D0) class Abp_market_gun_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_MarketGunDetailSelectGunIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_MarketGunDetailSelectGunResId; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_MarketGunDetailSelectGunMarketId; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_MarketGunDetailSelectGunName; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_MarketGun_ReloadDonotJump; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_MarketGun_CurHumanHoldWeapon; // 0x02ED(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x02EE(0x0002) MISSED OFFSET int BP_MarketGunSelectGunResId; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_gun.bp_market_gun_C"); return pStaticClass; } void EventMarketGunUIEquipWeapon_NoFetch(); void EventMarketGunUIEquipWeapon(); void EventMarketGunDetailUIRelease_NoFetch(); void EventMarketGunDetailUIRelease(); void EventMarketGunUISelectGun_NoFetch(); void EventMarketGunUISelectGun(); void EventMarketGunUISelect_NoFetch(); void EventMarketGunUISelect(); void EventMarketGunUIUnEquipWeapon_NoFetch(); void EventMarketGunUIUnEquipWeapon(); void EventMarketGunUIBuy_NoFetch(); void EventMarketGunUIBuy(); void UserConstructionScript(); }; }